No worries, I just figured it out and thought I share my experiences :D I think videos would be overkill. A short pdf or a section "usage" in the readme should do the trick :) And maybe clarify in the description that this is not an application with GUI. And also awesome job! This is exactly how I wanted to tackle the problem but never had the time to implement it XD
Estraban Nescora
Recent community posts
I needed to play around with the tool as well, since the documentation is a little shallow:
This is a Command Line Tool (CLI), that means that you have to open it via console/terminal. The .yaml file controls the behaviour of the tools. For the recolor tool (the one I've used) the application will look for two folders by default. "_reference" for the source images the data will be constructed from and "_recolor" where the items to be recolored and the result images are placed. Since this was written with Time Fantasy in mind, the suffix (file name ending) the tool is looking for is "_tf.png" and converted images will have "_e.png" in the end. If you want all images in your "_recolor"-folder to be converted, set the originalSuffix to ".png".
If you just start the recolor-tool, it will create the necessary files and folders you can fill then later.
I hope this helped a little :)
Hi there!
First of all: Awesome work! This is the best town generator I have ever seen!
Now my question/problem: In the last few days I have tried and tried to translate your algorithm in another programming language, but openfl won't let me - or maybe it is the fact, that I have never heard about HaXe before (here in Germany "Haxe" is something to eat XD ).
Do you have a not-visualized version of your code which could be translated with HaXe or even by hand? I would love to implement the generation in a project of mine but I need the point/vector represantation to make it work. A text-output would also be enough for me ^^
Thanks in advance and keep up your good work!