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erytau

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A member registered Jul 18, 2021 · View creator page →

Creator of

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There are small bunnies hiding in the bushes in some rooms. They'll pop their heads out if you are close enough to the bush and happen to click on it.

I'm glad you liked it, and I'm also glad you didn't encounter any bugs!

(I'm sure the bug is still present in the game, it just doesn't happen on all devices. I couldn't reproduce it on ~10 devices available to me, which makes it tricky to find and fix)

Bees will collect it for you. You need to buy flower seeds from the guy in the haystack, plant the seeds and bees will use the flowers to produce honey.

Thank you for the playthrough and the nice comment. It was interesting to watch, even though I don't understand Japanese. You petted the trader bunny with your mouse :D

Haven't seen anything similar before. Very persistent little worms. Cool stuff! 

Nope, there haven't been any new updates since your last post.

Congrats and thanks for posting the solution! With the next update I'll change the intended move count accordingly, and everyone will have to find the new shortest path.

This one is fun, making a grid out of fat pipes. But probably won't survive harsh competition from the other molds!

At one point it looked like a bamboo forest.

Glad you have found it useful! Avalog is looking good, love this tiny pixel art style.

Impressive detailed post! Thanks! Yeah, the game gets easier eventually, once you get the hang of it. Difficulty setting might be a good idea, as the Japanese and more languages, but I fear Japanese might be too hardcore for me as I'm unfamiliar with it besides a few animes :)

Hi, thanks for the nice review and feedback! I couldn't reproduce the hanging bug, but I did find some orphan objects that weren't properly cleared. So you are exactly correct - some objects were getting reloaded without being unloaded! 

I've updated all three builds on Itch. Hopefully that will fix the hanging as well.

Yes you can use it in your commercial game! Credit will be appreciated, although it's not a hard requirement for me, so no worries if you won't include it for some reason.

Good luck with your game!

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Thanks for you feedback. I've made some changes to the first levels to better show that mushrooms can grow from beneath the slug's body and still create passable joints.

Thanks! You can hold the undo button - it will quickly undo all the turns and put your slug back at the beginning.

This one is almost trying to build a golf field. Lots of green fields.

Thank you!

Yeah, the problem was related to pathfinding. Sometimes the movement vector was too short to be accepted as a "hop", which resulted in this sliding behaviour.

I think I've managed to fix this bug. Could you please check if it's still happening on your machine? Builds are already updated.

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It's a bug somewhere. Not sure where :(

Happens on some devices.

Yes, each carrot will respawn in an hour after you've eaten it. "Offline" time counts in too so you could close the game and open it an hour later.

Just old and sturdy Godot 3.5. I am however using some shaders and tricks with layers/lights to give shadows a bit more depth, so maybe that's what causing it.

Appreciate your testing. You even made the gif! Thanks.

Thanks for checking it out. Could you share what OS/hardware are you using?

Thank you for writing the right level of light. Infinity!

Very square! Thank you!

That's an interesting flower, thank you!

That cute mold fills the area quickly, I think.

This is fun!


What do you mean by "starts a new entire level"? I don't understand!

I agree, it's cool!

Five directions! Сool!

Thanks for your advice. Unfortunately, if I make it work faster, the power of most computers will not be enough to work properly. I have put a lot of effort into optimizing the code to get the current speed. So far I can't do any better.

There is no movement in this simulation. But you can see how one mold disappears and another appears nearby. It looks like movement.

It's unusual!

There is no spore creation in this genome, so the mold lives its life and disappears.

It's really good.

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The code is open source and is available on github. You could check the code run it from there. You'd need the Go programming language installed though.

As for VirusTotal - it's a single detection out of 70, so that's probably a false positive.

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Every mold has its own 300 triplets of numbers, [A,B,C]. A cell with A type is 42 uses a triplet with A number 42. 

The first number in this triplet is the type of a new cell that will appear to its left. The second number is the type of new cell that will appear to its front. The third number is the type of new cell that will appear to its right. If any number is -2, then no new cell will appear and the space next to it is empty.

There are 300 cell types in each genome. Each cell type has three values for three possible growth directions (forward, left and right). If -2 is written there, then it does not grow. If there is -1, a spore grows there. If a number from 0 to 299 is written there, then it grows and the new grown cell will be of the same type as this number. That's all. This defines the entire pattern.

When a mold dies, some of its spores turn into new little molds. A single number in their genome can be replaced by a random one.

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I think it can be successful in tight spaces!

It's really effective. I love it!

I like your mold!

Mostly ASCII plus a few extra characters here and there. I'm planning to add more in the future.