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Ertu

22
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1
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27
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A member registered Apr 29, 2023 · View creator page →

Creator of

Recent community posts

Glad you’re enjoying it, that’s awesome to hear!

Sorry about the saving issue, that definitely shouldn’t be happening. I haven’t seen that one come up yet, so it would really help if you could share a bit more detail (like what platform/browser you’re on, and if there’s any error message showing up).

I’ll take a look on my end as well. Thanks for reporting it!

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Thanks a lot for playing through the demo and for the feedback!

I realize it's not communicated anywhere, but you can block the projectiles to reflect them :D

It's cool that you've spent some time with the editor. Making it easier and more intuitive to use is definitely a big priority. I want it to be powerful enough, but also easy to pick up for people who just want to create something simple and fun.

Thanks for trying the game out, I really appreciate the detailed feedback! I will definitely keep that in mind as I continue working on it.

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Hey, I’ve been working on Silent Citadel, a 2D Metroidvania for a while and just released the first playable version.

It includes a full handcrafted world, plus a built-in world editor you can use to create and share your own custom worlds. 
There's also local co-op support for up to 4 players.

Would love feedback if anyone wants to try it:

https://ertud2.itch.io/silent-citadel

Thank you so much! I'm really glad you enjoyed it.

Thanks, glad you enjoyed it!

Thanks a lot and happy new year!

Thank you!

Thanks!

Thanks a lot! There were plans to add different shield upgrades at first, but unfortunately in the end there wasn't enough time left to work it out properly.

(1 edit)

Thanks for playing!

Hey, thanks. Those curves are (cubic) Bezier curves. raylib provides a function for drawing those.

Thanks a lot! I'm glad you enjoyed it.

Really nice work! I had a lot of fun with this.

Thanks for playing!

This is really cool! I like the style and atmosphere overall.

Thank you!

Thank you! We were thinking about using WASD, but preferred the arrow keys in the end.

Thanks! Yeah we initially had the option of using the mouse click to confirm, but we were worried players would click a bit too fast and skip the instructions for a game on accident. WASD is not supported.

Thank you!

Hey, thanks. I just updated it. Now the arrow keys should not scroll the page when the game is in focus.