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EroThiccGames

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A member registered Apr 24, 2026 · View creator page →

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The reason antivirus programs flag some Unity DLLs is because of heuristic detection. It doesn't actually mean the game contains a virus, but since it's an unknown program without a digital signature, Windows and some antivirus engines tend to be suspicious of it.

If you look at VirusTotal, 11 out of 66 engines flag it, and most of those detections are just generic Trojan labels. If it were a real virus, you'd likely see something much closer to 66/66, or at least a much higher detection rate.

You can even search Google for "Unity Build Files Flagged as Malware" and you'll find plenty of cases like this. I'm not asking you to trust it blindly, I completely understand that it can sound like a risk that isn't worth taking.

As soon as I can afford to digitally sign my software, I plan to do so. It's just not cheap, and that's one of the reasons I'm currently saving up for it. :)

Good feedback, thanks for taking the time to leave a comment.

I think you're right about a lot of things. Lately, I've been making quick experimental projects to test different mechanics and tools for my games, so nothing is really very polished yet. As a developer, I still have a lot to learn and improve, and I genuinely appreciate this kind of feedback.

That's weird, I built it for Android 7 as a minimum, so it should work. What's your specific Android model?

 Yeah, this has been pretty frustrating for me too. A lot of it comes from the reputation issues and vulnerabilities Unity executables have had over the years, which unfortunately can trigger false positives on some antivirus services.

I totally understand not wanting to take the risk, though. As soon as I can afford a code-signing certificate, I'll start signing my executables to help get rid of these false positives and make the .exe files look more trustworthy to antivirus software.

In the meantime, if the .exe still makes you uncomfortable, you can always use the APK versions of my games or the web versions instead.

Thanks for checking it out and for being cautious!

It’s actually a false positive. I’ve already submitted the executable to Microsoft for review so Windows Defender will stop flagging it as a virus. In the meantime, if you’re still concerned about the PC version, you can use the APK version instead. Thanks for letting me know!

Okay, I've actually been asked that a lot, so I think I'm going to start making futa games  :)

Yeah, I think I went a bit overboard with the difficulty. I'm pushing a patch to fix the note sync! I probably won't work much more on this game, but I do want to make more games with this art style, maybe simpler ones focused more on visuals than difficulty. That clothes-damage feedback is great though, glad you liked it!

I’m the one who has to fix it  in a future update :(. I’ll fix it as soon as I have time.

Maybe it’s because of where the note collision is located. It would just be a matter of adjusting that. Thanks for the feedback!

Thanks for letting me know! I’m collecting all the bugs right now so I can push a hotfix and get them all fixed. I really appreciate the feedback!

Well, it seems it was easier than I thought. I added a virtual keyboard, and the game is now complete for Android. Enjoy!

Thanks for playing! I hadn't considered that, but the sexy poses idea is interesting, would definitely be a great improvement. Appreciate the feedback!

I actually thought about developing one, but the on-screen keyboard made it a bit tricky at first. However, now that the game is out, I figured out a way to make the port work! I'll probably release the Android version in the next few days.

Yeah, I think I overdid it a bit with this one. The next game I release will have way more free content, so there'll be a lot more to do without having to pay. 

What do you mean, pal?

Not for this game, but maybe in future ones. If people are interested, I’d be open to adding a futa mode to future games.