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ErosCeleste

32
Posts
A member registered Nov 19, 2024

Recent community posts

I’m about to harp on the rhythm game in My Dystopian Robot Girlfriend pretty harshly. Don’t get me wrong: I’m extremely happy that the game even includes such a thing, and grateful it exists, even in its current state of wonk. Even so, it leaves a lot to be desired, and I hope that what I’ve written below can be understood as constructive criticism. I understand well that programming a game is by no means a simple task, and that the suggestions I make later on aren’t things that can be accomplished in a short time period by any means. Even so, I do strongly believe it would be worth cleaning up this aspect of the game, as right now, it feels rushed and somewhat poorly thought out, which is sad. Rhythm games combined with eroge are a rather rare breed, so believe me at least when I say that I’m happy this exists at all.

That said…

As an avid rhythm game player, I have to agree: it’s upsettingly bad. It desperately needs a calibration option—and, ideally, a user-friendly tool to assist with calibration. For me, just being able to adjust the timing would be “good enough,” but for others who aren’t too into rhythm games, a calibration tool is more or less an accessibility feature… in other words, it’s an absolute “must-have.” It’s a shame that even a year later this is still a problem.

It would also be nice to adjust the note “fall” speed. When using the highest speed increase modifier, many of the charts become visually incomprehensible due to their absolutely ludicrous speed, at least on a 60Hz monitor. Perhaps, were I playing this on my tablet (with its 120Hz screen), it wouldn’t be as prominent of a problem, but this is such a trivial thing to allow players to change, and the actual difficulty of a song’s chart shouldn’t be dependent on the player being able to process incoming notes within a half-second. Combined with the awful 100ms+ desync, it makes it damn near impossible to actually beat many of the charts, which really sucks given that I’ve played much harder rhythm game charts than these.

Also, the two-button input schema is not great. It’s difficult to become familiar with the controls. And the fact that the Z and X keys (seemingly) can’t be rebound, nor can they be bound to more than one key, additionally makes the higher-difficulty charts near impossible. On PC, at least, you can technically use LMB as an alternative for Z, but, what about X? RMB doesn’t do jack. :/

I’d love for the rhythm game stuff to get some attention. It’s pretty uncommon to see rhythm games added into eroge. I can only think of a small handful of eroge that are either rhythm games in and of themselves or at least include rhythm game minigames, and they almost always suffer from similar issues. Developers frequently overlook timing issues caused by differences in hardware, don’t properly playtest their charts, and end up creating scenarios that are near-impossible—or, at a minimum, so artificially difficult that it’s hard to convince oneself to actually bother playing them.

TL;DR: We need Calibration ToolingKeybindings, and Note Fall Speed Options

If the dev(s) happen to stumble on this obnoxiously lengthy, ranting post of mine, here’s some actionable recommendations:

  1. Calibration Tooling: This consists of the ability to set a precise +/- offset globally and per chart (as some charts have much worse desync than others). In a perfect world, the charts would be properly aligned, but for a small team who only added this as a minigame, it’s a big ask (as it’s extremely time consuming to do so). Additionally, for genuine accessibility purposes, a calibration tool must be made available. This should essentially ask the player to tap the input keys at the time they can hear the sound, and calculate an offset from an average of the taps. Importantly, do not limit the quantity of taps a player is allowed to enter into the calibration assistant tooling (e.g. by only allowing them to hit the key 5 times before averaging it out)., as smaller sample sets are more error prone. Players should be allowed to have the game calculate averages from as many keypresses as they wish. Far too many rhythm games make the mistake of neglecting their calibration tools, which inevitably leads to frustrating user experience down the line.
  2. Keybindings: Allow us to rebind Z and X as both primary and alternate keys. By default, a better control scheme would be S and L for “Z,” and D and K for “X.” This way, a player can still one-hand it if they want to, or they can two-hand it (and can do so comfortably). This, on its own, would significantly improve the rhythm game’s playability.
  3. Consider a Different View: Instead of a single track with both Z and X notes coming in from the right to the left, consider two tracks (ideally vertical, but horizontal would be acceptable; this is mostly a personal taste thing). Consider additionally using icons with higher variation in their visuals (significantly different shapes are a common choice, e.g. circle + triangle, with drastically different colors). Bonus points if you allow the player to adjust the color. For some, this is another accessibility need, in that some players will undoubtedly have one of the many types of color blindness.
  4. Allow Changing Note Fall Speed: This refers to the speed at which a note moves down the track. In addition to allowing the player to arbitrarily adjust this per track, consider tidying up the maths that are being used to calculate the note fall speed changes from track speed increase modifiers. The highest (and second highest) speed mods especially can cause the notes to become utterly unreadable on 60Hz monitors. I imagine this problem would be even more godawful for players who are using low-end devices that can’t even reach 60 FPS (or, rather, whatever the hell their monitor’s refresh rate is). Notes should never fall so quickly that you can’t visually see, process, and (feasibly!) prepare for them—regardless of if you are an expert rhythm game player or a complete newbie. This one is crucial.
  5. Fix the Bad Charting: This one would be easiest if we were talking about a 3- or 4-key layout, rather than a 2-key. There are numerous charts that, even with a proper KB layout (e.g. S+D/K+L), would still be obscenely difficult—and by “difficult” I don’t mean actually difficult, in the sense that their charts are well-made, representative of the corresponding audio, and include tricky patterns, but rather, I mean arbitrarily difficult by design. These tracks feature rapid-fire “Z Z Z Z X X X X Z X Z X Z Z Z X X X X” type patterns or “Z Z X Z Z+ = = = = Z- Z X+ = = X- X Z” types of patterns, wherein (when they are sped up 75–100%) the notes come so quickly that you end up wrecking your wrist trying to press the key fast enough. It’s not a matter of being “good” or “bad,” but instead that the design effectively prohibits playing these tracks with >+X% speed mods. There is, unfortunately, a hard limit on the difficulty level you can feasibly achieve with basic/simple 2-key rhythm games, and this  rhythm minigame’s higher difficulties swiftly zoom well past that limit. Either accept that the difficulty level needs to be loweredadd more keysor add more contextual actions to the keys. I won’t get into that last one; see games like BIT TRIP RUNNER, Muse Dash, or the in-development (turns out, this releases literally tomorrow) Unbeatable (or Unbeatable [white label]) if you want to see how seemingly simplistic rhythm game “rules” can be pushed into high difficulty via context-reactive keypresses. That said, I’m personally preferential to the “add more keys” option—it’s the easiest way, code-wise, to “fix” this issue, as it doesn’t require much more complexity than the current code (at least, comparatively to the other options).

Presumably, you’re referring to shaders. If you want the developers to actually be able to fix this, I’d highly recommend providing more information.


For Example…

  1. What version of Android are you running?
  2. What model is your device?
  3. Which version of the game? (e.g. for the most recent public build, “the Chapter 56 release” would be good enough)
  4. Precisely where do these crashes actually occur?
  5. If possible: take a video recording of the crash happening, so that the devs can see exactly when this happens.
  6. Provide any other information which you think could be useful. They will need to be able to identify exactly what is happening in the game at the point where you’re crashing.
I’m unsure if OoT has any kind of crash or debug logging—normally I’d recommend providing such a thing, but I don’t know if something like that is even accessible with this game.

As It Stands…

You’ve barely provided enough info for them to be able to maybe identify possible sources of the crash, and most developers aren’t going to waste their time trying to track down an obscure crash with almost no information on where that crash even occurs—let alone under what conditions it occurs in.


In The Meantime…

While I can’t help you with the crashes directly, if you can tell me precisely where the crash happens—that is, if you were to tell me what content you’re missing out on—I’d be happy to record and send videos of whatever content you’ve not seen.

You can message me directly if you’d like for me to do that.

Just So That You’re Aware…

I don’t check itch.io very frequently—responding to me on here isn’t likely to receive a very speedy reply. I expect that the next time that I’ll check back here might be somewhere between one to two weeks from now.

Yup. First 10 chapters or so blow by real fast, then it starts to slow down a bit, but by ~25 or so you'll be taking a lot longer to get through a chapter. I agree; most of the girls' body types aren't my jam, but it's fine. Not here for that, anyway, myself. Would be nice, but I get that the "busty" look is kinda the standard for the male gaze, so it is what it is. Least we've got Jamie/Sarah/Ashley. Probably missing a few but yeah.

Good to now, but also a huge bummer, wish I'd known earlier. Thanks for the heads up, though! Never heard of that YT channel, will definitely give it a look. I'm incredibly fond of almost all of the music in the game, have most of it downloaded in mp3 form; literally the only music I have actualy saved to my tablet and PC. The main theme song's especially fantastic.

I wouldn't expect anything less, the story had been getting much darker over the last handful of chapters, and it's all the better for it IMO. I'm a glutton for emotional agony, apparently.

(5 edits)

For anyone who's wondering that doesn't know to check Patreon, the release schedule WAS (see second paragraph and second table below) as follows (as of March 18th):

MonthChapter Release & Notes
April
Chapter 52
MayChapter 53
JuneChapter 54
JulyChapter 55
AugustNone (Summer break time)
SeptemberChapter 56
OctoberChapter 57
NovemberNone (Working on Chapter 58)
DecemberChapter 58

Source: Patreon blog post on March 18th, 2025 — Updated 2025 schedule


Given that it's now May and Chapter 52 only just released (though I suppose it did, technically, release in April... on the 30th 😜), we can (probably safely) assume that the schedule's been bumped back by about a month or so, and instead probably looks like this at this point in time:

MonthTentative, Imagined Chapter Release & Notes
AprilChapter 52
√ May √ Chapter 52 53
June Chapter 53? 54
July Chapter 54? 55
August None (Summer break time)
September Chapter 55? 56
October Chapter 56? 57
November Chapter 57? None (Working on Chapter 58)
DecemberNone? (Working on Chapter 58?)
JanuaryChapter 58?
(1 edit)

Assuming you're not a Patreon subscriber (in which case you'll have already played it), chapter 52 is coming out very soon. Should be within a day or so, I believe, though don't quote me on that. Thanks to lhender below: 52's public release will be out 2 weeks post-Patreon release, so about a week from today.

Pretty sure they'll be returning to a monthly schedule after that. The December/January and July/August months are a bit of an exception; think they usually take breaks around then, and there's the occasional delay when attention is being focused elsewhere. Historically speaking, they've always done a good job of sticking to that one-chapter-per-month release schedule.

I know, right? I'm replaying it both with the goal of writing a comprehensive review and in preparation for Ch52's pub release, and goddamnit, even the silliness in Ch1 made me cry. Then again, I'm a bit of a crybaby when it comes to this stuff.

(1 edit)

Install any single one, run the app, give it permissions, then run one of the remaining installers. Run the app again, let it finish. Run one of the remaining installers... Rinse, repeat, until you've done this for all five. Then, you're done.

For a more detailed explanation, read my guide here (which was adapted from my other post here).

Regarding low storage space: my guide has a section for that. You'll need enough to install the full game, plus space for one installer APK. If you can handle that (~8-9GB), you can install it. Otherwise, I'd suggest cleaning up your storage and making space, because this game is very much worth the trouble. Backup some junk to the cloud or your computer (if you have one). Or, just play it on PC, if you can—the experience is, quite honestly, much higher quality. Though, if Android is your only option, that is how I originally played the game and I enjoyed it very much.

Install any single one, run the app, give it permissions, then run one of the remaining installers. Run the app again, let it finish. Run one of the remaining installers... Rinse, repeat, until you've done this for all five. Then, you're done.

For a more detailed explanation, read my guide here (which was adapted from my other post here).

😁

Yes. Mostly because this game is much, much more than just a porn game. It's a fantastic story, and any opportunity I have to share it with others, I'll gladly do so. :)

Not to worry, as you can see, I too don't reply very fast. I rarely check notifications on itch.

In case neither of you noticed, read Nikolay's reply below. You need to delete the actual content files which are saved in your devices primary storage rather than within the sandboxed storage of the app itself. They're located at ./Out _of_Touch/Assets/ — delete everything in there.

The same is likely true for those other games you referred to, though I can't say for sure since I don't know what games you're referencing. Check the root of your storage and look for directories (folders) labeled with the game's name, then open the directory and see if you can find the game's saves folder. Delete everything except for the saves, and you'll get your space back.

You don't actually need to delete the games application on Android either, for games that store their content in this way. You can, of course, but there's usually no good reason to do so, since the application itself usually is very small. 

The full path for this would usually be something such as /storage/emulated/0/Out_of_Touch/Assets/ though this depends on where your file browser app treats as the 'root' directory. Most stock/OEM file browser apps (such as the one in the standard AOSP build, the one built-in to Samsung's OneUI, and the one provided by Google on their Pixel line) will treat /storage/emulated/0/ as the root, so you'd simply see a folder named "Out_of_Touch" right there when you open the file browser.

For example, on my Samsung Tab S8+, the built-in file browser requires me to first select "Internal Storage", then switch an annoying filter from "Essentials" to "All", at which point I can finally see the "Out_of_Touch" folder:

These built-in file browser apps tend to suck, though. I recommend the CX File Explorer app, which you can find (for free, obviously) on the Play Store. Third -party file browsers typically give you better access to the directory structure than the built-in apps do, and often have better features for interacting with that structure, such as bulk renaming, moving files, seeing what's taking up the most space, and so on. 

Anyway, using the CX File Explorer app, the process is much simpler. I simply tap "Main Storage" and I'm immediately shown /storage/emulated/0/ like so: 

(p.s. I've already deleted everything but the saves, hence why there are only '2 items' in there—the 'Saves' folder and 'Version.json', which I just forgot to delete and is only a couple of KB.)

While it may be a bit of an annoyance that deleting the game app doesn't delete the content (and it's certainly counter-intuitive for users who aren't terribly interested in the inner working of Android), this minor inconvenience is easily justified by the fact that the installation process is made much easier by doing it this way. It's actually an incredibly clever method of installation, of which I've gushed about previously in another comment.  Regardless, it's trivial to delete these files, once you know where they're stored. 

Perhaps, Nikolay, providing an uninstall function within the game app might be wise. As of now, I don't think there's even any indication to the average person that they'd even need to do this stuff. Having the initial installer warn users that uninstalling the app won't remove those files, and additionally providing a button in the game's start menu to uninstall, would prevent most of the confusion relating to this.

God, I can't wait. Stupid excited. I can't say I've ever bothered to check back on  development for literally any other VN. Usually it's like, once a year or so that I'll look and see if any of the games I liked have released new updates (e.g. Eternum, Ripples, and a couple of others I can't remember the names for off the top of my head). 

But Out of Touch? Ever since I found this and finished it months ago (right about when 50+51 released), I find myself checking this damn page (and Patreon) at least once a week, even though I know full well the probability of any update being there is very low. Goes to show how much this game means to me, that even this many months after finishing it, I'm still thinking about it and craving more.

Suppose if the update is going to be that soon, that means that it's time for me to replay it in preparation, since my memory is that of a fish. I can remember much of the plot—at least, conceptually; I have a rough idea of what's happened so far—but the tiny details elude me completely since it's been so long. Those details, IMO, are easily one of the biggest reasons this story shines so much in my eyes. The characters feel more and more real as the story develops.

The nice part about getting to replay it is that I'll likely pick up on details I missed during my first playthrough. I don't typically like replaying games or reading stories for a second time, but I don't expect I'll mind very much with this one. If anything, I expect I'll enjoy it, since I distinctly recall that there were several story arcs I read while half-asleep and probably didn't fully absorb. 

Maybe this time around I'll keep notes and write a proper chapter-by-chapter (or arc-by-arc, maybe) review, post it up on Reddit somewhere. I'm far too poor to be paying for a monthly Patreon subscription, but I can at the very least make my best attempt at bringing new readers to this wonderful game. If it's not obvious by the handful of other posts I've made here already, I thoroughly enjoy writing about the various things that I like, and OoT just so happens to be one of those things; well, no, more than that, it's one of the few things that I'd say I love very much. I've yet to find anything else quite like it, with its unique blend of spiritual beliefs and so on.

Anyway, I think that's enough blabbering out of me for today. I'm looking forward to the new chapter. Thanks for everything you do. Take care. ❤️ 

It's a very clever installer. The instructions that I'm assuming you didn't see above are as follows:

  1. Download the main asset installers listed below.   oot-android-installer1.apk   oot-android-installer2.apk   oot-android-installer3.apk   oot-android-installer4.apk   oot-android-installer5.apk
  2. Run ANY installer and follow the instructions on the screen.
  3. Run the game.

It's pretty straightforward. In case that's not good enough, I present three options. The first is a way-too-in-depth-guide on installation. The second is identical, but for those with low storage space who can't have double the game's size on their device, even temporarily. The last is about two to three sentences long and is probably all you'll actually need, so just scroll down past the incoming wall of text and try that one first. Ta.


So, to elaborate:

1. Download all of the oot-android-installer apks.
2. Run oot-android-installer1.apk and install it. You can delete oot-android-installer1.apk after it's been installed.
3. Open the OoT Installer app (or whatever it's called) and provide it with permission to read/write files.
4. It will begin extracting files. Wait for it to finish.
5. When it's done, run oot-android-installer2.apk. It will ask if you want to update the app—select Update. You can again delete oot-android-installer2.apk once it's been installed.
6. Run the setup app again. It will extract more files. Wait for it to finish.
7. When it's done, run oot-android-installer3.apk. It will, shocker, ask if you want to update. Select Update, let it install, and delete oot-android-installer3.apk when it's done.
8. I sincerely hope you've figured the pattern out by now. If you have, you don't need to keep reading. If somehow you haven't, then... I guess keep following these instructions...
9. Run the setup app again. It will extract more files. Wait for it to finish.
10. When its done, run oot-android-installer4.apk. Update. Delete oot-android-installer4.apk when it's done.
11. Open the setup app again. It'll extract files. Wait.
12. When it's done, run oot-android-installer5.apk. Update. Delete apk when done.
13. Run the app again. Files get grown like kudzu on your drive. Be perfectly still while you wait, your body becoming number and number to the reality around you.
14. Been a while since I installed on Android, but, pretty sure it asks for permission to install APKs right about here. Provide the permission. It will install the actual game's APK over itself.
15. When it's done, I believe the app will have changed to "Out of Touch" and when you run it, you'll be greeted by the game instead of the installer. Congratulations, you've done the thing. Collect the parts of your body which melted off into the sand at your feet and make your way to the nearest hospital for reattachment.


If you have low disk space on your device, you can instead do it like this:

1. Download oot-android-installer1.apk. When it's done, begin the download for oot-android-installer2.apk.
2. Run oot-android-installer1.apk and let it install. It'll install an app, something like "OoT Installer". You may now delete oot-android-installer1.apk.
3. Open the app it installed. It will then ask for file read/write permissions—provide them. Then, it will extract a bunch of files.
4. When oot-android-installer2.apk finishes downloading, begin downloading oot-android-installer3.apk.
5. Once the "first" installer is finished extracting files, run oot-android-installer2.apk. It will update the prior installer. Go ahead and delete oot-android-installer2.apk after it's been installed.
6. Open the installer app again. It will immediately begin extracting the new files. 
7. Again, when oot-android-installer3.apk is done downloading, begin downloading oot-android-installer4.apk.
8. Once the "second" installer finishes extracting, run oot-android-installer3.apk. Once again, it will update the same installer app. When it's finished updating, go ahead and delete oot-android-installer3.apk.
9. Open the installer app again. It will, again, begin immediately extracting the new files.
10. If you've noticed the pattern, you don't need to keep reading. If you haven't... well, alright, keep reading, then.
11. Once oot-android-installer4.apk is finished downloading, begin downloading oot-android-installer5.apk.
12. After the "third" installer finishes extracting, run oot-android-installer4.apk and press Update. Your legs might be feeling a bit weird and heavy by now, and I imagine your hair is likely feeling somewhat... alive, but just ignore that and wait for it to finish updating the app. You can delete oot-android-installer4.apk now, but why would you want to? That's just like murder, you know. Don't murder that poor, innocent little apk file... You deleted it, didn't you? You fucking murderer...
13. Open the installer app again and watch as your phone does a little jig on your lap while it begins extracting a hundred or so heavily compressed jpegs of cats into your photo album. Ignore the fact that your hair is slithering around as if each strand was a tiny worm, I promise it's not related to the fact that you're still reading despite this process being made abundantly obvious by now.
14. You may, at this point, feel the sudden urge to cry out, "Momma, bring me my gorgonzola!" but I beg you, resist; I don't want you to end up getting arrested by the cheese police, who are no doubt waiting outside your door this very second.
15. Once the "fourth" installer is done extracting the pixelated photos of four-legged furry mammalian pets into your photo album, you can open oot-android-installer5.apk and press update.
16. Once it's finished, you can delete oot-android-installer5.apk, but I advise against doing so: you might need it some day, and so it should go into the "100s of gigabytes of random junk you'll never use again but hold onto just in case you need them some day for some purpose that eludes you at this moment" folder.
17. Open the setup up once more. Pluck a few dozen worms from your scalp, you don't need those there. Let it extract. It might ask for permission to install APKs, if I recall correctly. Allow it. You can always revoke the permission afterwards.
18. It'll update over itself with the actual game, I believe, and then you're probably all done and ready to play. But, don't, not just yet. First, bash your phone into a few dozen glass shards, melt them down, and drink the resulting liquid.

It's really quite simple:

You just install the first installer -> open the app and let it extract files -> run the next installer -> update -> open the app and let it extract -> rinse and repeat until you're done.


What about updating?

Update by grabbing the updater apk and installing it. If you're multiple steps behind (not possible right now, I don't think), grab all the missing updater apks and install them sequentially.

Yeah I mean you can even get it in the Seattle area, ffs. Bout seven years ago I had my first-ever buffalo burger at a little hole-in-the-wall pub. Was tiny as hell, literally nobody there, kinda grimy place, but daaaamn that burger was good. I don't even fucking *like* burgers.


TL;DR: Buffalo be a thing folks eat.

The scenes tend to come in big chunks with lots of story in between. From what I recall, there's a decent amount of sex scenes early on, then there's a pretty sizeable portion of the story where there's very little sex. After that, though, there's very frequent sex scenes.

It's probably closer to Eternum than anything else, in terms of how it plays and the frequency of sex scenes. That said, I can only recommend this no matter what. Even if my answer had been "What are you talking about? This isn't an AVN, there's no sex scenes at all!" I'd STILL tell you to read it. I have never read a more excellent VN than this. There's significant pieces to it that I really hate (although the biggest of those was recently resolved well enough that I'm not certain I can even view it as a gripe anymore), and EVEN SO, I STILL recommend it. The melodrama can get stale if you read it too fast... But again, EVEN SO, yeah, you get the picture. 

For me, the mark of an excellent story is when you can identify things you might consider flaws and yet you still, despite that, find the story to be excellent. I mean, I can't even put into words just how fucking superb this VN is. Here I am checking the page for updates every week, knowing full well that there's no chance this VN has updated yet. It's been a month since I last read this thing and I'm thinking about it in an almost daily basis. It's that fucking good. 

When the author says, "find out," it really is that simple. You're either going to love it, or it won't be for you, and you'll be able to tell pretty damn quick which it is. The writing (no, not just the writing, pretty much every aspect) improves dramatically over time, but the basic essence stays the same. If, by the time you reach chapter ten or so, you're not craving more, then you probably won't enjoy the rest. I'd be surprised, though, if that were the case. 

I think the problem here is that you're asking the wrong questions. If all that you're looking for is sex scenes with a bit of story to get you going, this isn't what you're looking for. I initially came to this thing probably with the same attitude you have: I wanted a horny story to fap to. Turns out, practically none of the characters were my type (pretty much only Sarah really did it for me, tbh, the whole "big titted anime GF" thing isn't even remotely my cup of tea), and so I didn't find the sex scenes all that sexually appealing. But, man, the way they're written is so excellent that it didn't matter. I mean, I certainly couldn't get off to most of them, but I could absolutely care about the characters involved. 

My favorite thing about the sex scenes is that they're generally written (as is most of the story) from the female characters perspectives. Male-narrated sex scenes tend to be boring, especially when the male character is the epitome of cisgendered masculinity. Writing it from the feminine point of view was an excellent decision that really makes this series what it is. In any case, the sex scenes usually aren't just about the physical act. StoryAnon clearly understands that what makes good erotic fiction is the simple fact that we can see into the minds of the characters. We can hear their emotions and thoughts, their needs, what motivates them, and so on. It allows for the reader to feel the sense of attachment that's typically desired by reading erotic stories. The visual element is an added bonus, but much of this story could exist without it and still be plenty good.


Anyway, just... Find out. Give it a try. Fairly certain you'll like it. Can't really imagine how anyone couldn't, to be honest. I guess the only downside is that it makes many of the other indie AVNs on itch.io pale in comparison. Oh, and, play it on PC, if you can. Not that big of a deal, though.

I assume they're using high quality shaders and are frequently making significant edits to the renders in post, because yes, the games renders are much higher quality than most that use Koikatsu.

Google can indeed eat shit. The fuck have they done to that search engine, man? It's only getting worse and worse every month.

Yeah, I'm with you. I don't really care for the sex scenes because I'm not into the big titty supermodel types. I was pretty bummed with the later chapters where Jamie makes CJ turn her into a goddamned big tittied bimbo… really a huge bummer. Sarah's body type is basically the closest this game gets to my ideal, besides Mizzie and Jamie. The rest are… well, a turn-off. Luckily, the game's story is so fucking excellent that it's fine. I wish I could enjoy the sex scenes, too, but eh. They're so short anyway that even if they were attractive to me, no way could I even fap to them.

You did great, my guy. It is by far the best settings menu I've ever seen in one of these VNs, for so, so many reasons. Unlike just about every other VN I've ever played, I was actually able to configure literally everything I wanted perfectly. Auto is actually usable, volume is configured just to my liking, transition died too, it's great. Though I do wish "Global Transitions" would have some kind of tooltip on Android (dunno if it does on PC?) because it's pretty unclear what that actually does.

Just wanted to give you props for this. Not sure if this was your idea or if you simply became aware of the concept and implemented it, but this is such a clever way to go about installing a large game like this on Android.

In case anyone reading this doesn't get what I'm talking about:

The installer is split into five APKs. Each APK contains the same (of at least, a very similar) binary/executable, and uses the same internal ID. So when you install the first APK, it installs an Out of Touch "installer" app, which then extracts ~1.5GB of the game's files to an arbitrary location in your file system. Once done, you then install the second APK, which overwrites (or, technically, "updates") the previous installer. When you open the installer app again, it extracts the second ~1.5GB of the game data. Rinse and repeat until all five (at the time of writing) installers have been run. At this point, it then installs the actual Out of Touch game APK, which it extracted from the 5 installers, which overwrites itself ("updates" itself), replacing the installer with the actual game's binary itself. 

There's a ton of benefits from doing the this way, but one of the biggest benefits is that it can guarantee that none of the files are corrupted, and it saves the player the hassle of needing to extract a large (or many smaller) archive (.zip, .7z, .Rae, .tar.gz, etc.) into a specific folder specified by the game, which is how many other VNs of this size handle it on Android. 

There are, however, security issues with this method, though one of these issues exists even with the games that use manual archive extraction. Some Android devices won't even allow you to run apps that use the older API version, which is necessary for an app to be able to access arbitrary locations in your device's storage (and this is likely to become more and more common with newer devices). More importantly, though, apps using this older API do present a significant security risk. This security risk is only made more significant by permitting the Out of Touch app to install APKs itself; the result is an app with complete access to your device's file system that also has the ability to install other apps. That said, that isn't really that big of a deal, since the user still has to accept the installation of a given app (as in, installing an app can't be completely automated). Personally, I trust that these devs aren't about to go doing anything shady.

In any case, this is a super clever way of handling this problem, and regardless of whether you came up with the idea or not, I just wanted to compliment you on your ingenuity! Super neat.

I had this happen to me, too, though in a different scene later in the series, and I was able to sort of… wiggle my way through it. I have solutions that might work, for both Android and PC—if you're on iOS, most of the solutions for Android should work on iOS, too.

It would seriously be a huge shame to miss out on this game because of this bug, so I genuinely hope you see this message!

Tip: The UI still works even when it's hidden from you!
This means you can tap on the invisible Back, Forward, Skip, Settings,
History, Save, and Load buttons, even when they are hidden during animations.
  • Your best bet is going to be to:
    • Open the Settings menu and set Skip...
      • Transitions: ON
      • Animations: ON
      • Unread Text: ON
    • Load up your most recent save, but prior to the point where you got stuck.
      • If this is an autosave, make a manual save here. 
    • Press Skip and wait a few seconds until it (hopefully) skips right past the scene you're freezing on. 
    • You can simply tap/click anywhere to make it stop skipping.
    • Make a manual save after you've skipped past the broken scene. 
    • Tap History and scroll up until you find the location right after the broken scene.
    • Tap the text and you'll be brought right back to that point.
    • Make another manual save, just in case.
    • Don't forget to switch the Skip settings back to your personal  preferences.
  • When in the frozen scene, try clicking/tapping in the spot where the "Go Back" button is then either using Skip or just tapping, see if you can make it past the frozen scene. This is how I managed to solve it, personally.
    • On PC, you can simply press the key bound to Go Back. Look at the Input section of the Settings menu.
    • You can use a key on Android/iOS too, but only if you can connect a wired or Bluetooth keyboard to your device (or, I suppose, if you have one of the few devices that are still manufactured with hardware keyboards built-in). 
      • Gamepads might even work, though you'll need to bind the button manually in the Input Settings.
  • Try clearing the cache for the Out of Touch app:
    • Open the app switcher/recent apps menu.
    • Tap the app icon of the Out of Touch app.
    • Tap App InfoData/Storage.
    • At the bottom, tap Clear Cache.
    • Try again to make it past the scene.
Tip (Android/iOS): You can tap with two fingers to open and close the menu.
  • If that doesn't solve it:
    • In the Main Menu, tap Settings and set your Autosave timer to the minimum of 1 minute.
    • Load your most recent save and try to tap through to the next scene using any of the above methods.
    • If you manage to get past one scene, but get stuck again, then wait for an autosave before quitting and reloading the game. 
Tip: When this happened to me, I had to break through three or four of those frozen animated scenes in a row before I could keep playing.
  •  As a last ditch effort, make a backup of your game saves, redownload the entire game, uninstall, and reinstall again. This one is less than ideal, IMHO...
  • You could try switching platforms temporarily, as well: 
    • On Android, copy your save files over to PC and see if you can view the scene there. 
    • Or, on PC, copy your save files over to Android yadda yadda.

Fuck, it's still not working!

(or…) 

I'm too fucking LAZY

to try all of that shit!

… … …

the fuck do I do now? :(

Don't fret. I could send you a copy of my save file at practically any point in the game (well, up to the end of chapter 49, at the time of writing). 

Alternatively, you could send your save file to me (or anyone else, really), and I could tap past the scene, save it, and send it back to you.

I don't necessarily see comments here very often, so don't be surprised if I miss a reply on this post; just message me instead.

You can reach me here, and I'll get back to you ASAP.

I agree, this bothered me about CJ, too. Just... Note that even at that point, there are already at least two homosexual characters in the story (albeit, they're both girls, and I suppose it'd be more accurate to say one of them is bisexual; the other will inevitably end up being… well, forced into bisexuality, in a way). Later on, there's at least one explicitly homosexual male and one bisexual male, one of which is… I can't really say without spoiling things, fuck. And it doesn't seem like there's any way to spoiler tag text on this site.

It concerned me, too, but as the story progresses you'll come to realize that CJ's attitude towards homosexuality isn't as bigoted as if might have seemed early on. Remember that he's still pretty much a kid, he's got a lot of growing up to do. CJ may seem to be the protagonist, but I'm my opinion, that's not really true. Each of the girls in his polycule are just as much the protagonist as CJ is, if not more so. You spend more time getting to know each of them from their perspective than you do getting to know CJ from his. In fact, you almost never see things from CJ's perspective beyond the prologue. 

Let's be real, here: CJ's entire ‘look’ is incredibly metrosexual. Seriously, he practically screams “I'm a closeted bisexual guy!” I think that if Jamie had turned out to actually have a dick, CJ would've made it work. As in, they'd eventually have fucked. 

See, CJ is terrified of being emotionally vulnerable around others, even those he's intimately connected to, just like most men are. It's the same shitty reality that the majority of men in the present day face. There's a lovely phrase for it: toxic masculinity. 

He feels as if he has to always be the “man,” always has to support those he cares about, and that if he ever allowed them to support him instead, he'd somehow be rendered incapable of continuing to provide that support to others. It's genuinely really fuckin' sad.

That said, he grows up a lot throughout the story. Early on, you'd be right that he gives off some very distinctly homophobic vibes, but later, not so much; though, doing get me wrong, they're still there (it's not as if he's dealt with them, after all), they're just not being actively expressed. 

I've just reached around chapter 35 and he's still not confronted this part of himself, and I'm not sure he even will within the next X chapters—before I reach the end of the content that's currently out—but I would be very, very surprised if this wasn't addressed by the end of the series. Several characters struggle with their sexuality in different ways, one of which is explicitly a struggle with homosexuality, and the writers always deal with such topics with maturity and respect. For example, the relationship dynamic that they ask have is far less a “harem” and far more a polyamarous polycule.

Remember: a character's beliefs and actions are not the same as the author's beliefs and actions. Without conflict, one can't grow. You can both dislike CJ's homophobic behaviors and still love the story and characters. These are not mutually exclusive things, after all.

I can't even view this as porn. To me, it's an excellent story that happens to also include sex scenes. Much like many novels will include sex scenes, even when the story itself isn't straight up erotica. Simply superb.

Yup. Happens to me occasionally, too—not because of two fingers, but because I sometimes drip ejuice on my tablet's screen (classy stuff, I know). Not a big deal though, not sure why anyone would complain about this.

Clearly not. A real shame, though. At least he knows about the magic of the comma, I guess? Could be worse.

“Does this game have animation scenes?”

The Simple Answer...

Yes, though they are, admittedly, few and far between. Even so, you shouldn't let this stop you from playing it. I really mean that! It's unbelievably good. I've never read a more excellent VN. This even tops every professional JP VN release I've ever read.


But... maybe you feel like reading a bit more than that..?


longer Better? RIGHT! 

The             BEST        Answer

OK. Cool. So! I mean, sure, it doesn't have, like, a ton of animated sex scenes, especially later on in the story—more on that later—but it makes up for that with the ridiculous amount of depth that each and every character is given. Hell, labeling this game as a harem eroge is flat out wrong. This isn't a harem, it's a polycule. Which is to say, the truth of what's going on in this story is that the writer(s?) very clearly have a comprehensive understanding of how polyamarous relationships actually work in the real world, and they've done an absolutely amazing job of portraying that kind of dynamic accurately within this story, without sacrificing the eroticism of such a dynamic.

“I actually find the majority of the female characters downright unattractive; big titties and supermodel bodies just really ain't my jam.”


I genuinely can't even put into words just how difficult it truly is to portray such complex relationship structures within fictional worlds, and yet, the writer(s?) have done so seemingly effortlessly. It's truly exceptional in so many ways. I don't even find most of the characters all that attractive—if I'm being honest, I actually find the majority of the female characters downright unattractive; big titties and supermodel bodies just really ain't my jam—and yet… this is still my all-time favorite VN. I picked it up maybe five days ago now and I've literally not been able to put it down since then. Seriously: I started the app up and I've not even once had to visit the main menu after that, because it's practically the only thing I've been using my tablet for.

The amount of content and story—and the fucking depth of it—is truly unbelievable, too. I didn't actually realize this was such an old project—nor did I realize that it was still getting updates—but after reading for an ungodly number of hours and still not being at the end, it's clear that the writer(s?) have put an unquantifiable amount of love, care, time, effort, and energy into this story, and it shows. 


“Nothing gets on my nerves more in a story than silly, repeated misspellings or grammatical errors.” “… ‘dumbie’ is not a word.”


I just… I really wish they'd pop open the story files, press CTRL+H, and replace ‘dumbie’ with ‘dummy’ already.  If you didn't know… ‘dumbie’ is not a word. To be blunt, I've even debated doing this myself, because it's truly that maddening to me—yes, yes, yes, I know; I'm neurotic as hell. Nothing gets on my nerves more in a story than silly, repeated misspellings or grammatical errors. Technically, dumbie is an obsolete word meaning “a mute person” that hasn't been used since the mid-70's. It's also a known misspelling for dummy, meaning “like a wooden puppet or doll; brainless, stupid.”

Calling someone a ‘dummy‘ isn't a…articularly common thing for people to do these days—and, to be blunt, it hasn't been for at least a few decades now—but, when it is used, it's typically used in a joking, friendly way. You'd call someone a ‘dummy’ if you thought they'd done something silly or stupid, albeit inconsequential, and you wanted to poke fun at them in a way that they'd almost certainly know you're not being serious.

In any case, it's clear that the writer(s?) want to be using the word ‘dummy,’ given the way they always use (the non-word ) ‘dumbie,’ and it's absolutely maddening to read. Honestly, it's weird enough that a bunch of kids—okay, okay, they're technically not kids since they're like 16 to 19 years old, but still—in the 2050s (or later?) would be calling each other dummies (which is the correct spelling for the plural of 'dummy'), but I'd be able to accept that… if only it were spelled correctly.


A Brief Warning 

on the 

Weird Part of the Prologue


The only real complaint I have about this game is that before the story really fully kicks off—that is, before the reader is given the opportunity to even have a tiny inkling of an idea as to what the hell is even going on—there's a section which… well, very nearly debases the entire concept. I feel as if the writer(s?) maybe weren't really sure where they actually wanted to go with things at the time they write this part, and the result was an important aspect of the protagonist, CJ, was inextricably linked with an old, stale-as-fuck, unbelievably lame, and incredibly immature meme. To be honest, at that point in the story, I very nearly uninstalled the app—it was simply that stupid, that obnoxious, that idiotic, that I figured: if the writer(s?) were stupid enough to include something like that in their story, then the rest of it is undoubtedly going to be hot garbage. I'm very glad I didn't.


“Then, out of fucking nowhere: crazy ass psychedelic trip plus the games first sex scene—fully animated, and highly relevant to the story. And the soundtrack… mmph, my god, baby, the soundtrack just fuckin' kicks.”


Without spoiling anything, the game starts with a very... I guess emotionally dark bit of plot, which has a distinctly psych-horror vibe to it. This is then followed up by CJ having an absurd, psychedelic, 80's synthwave, sort of acid trip adjacent "experience." Both of those sections are absolutely excellent and I love them both quite a bit—though the suddenness of the tonal shift between the dark psych-horror intro and the part that came next was… eh… unexpected, and maybe a bit unpleasant? In the beginning of the prologue, you'd be forgiven for thinking you'd downloaded a depressing psychological horror VN. Then, out of nowhere: (stupid cloud scene, followed by) crazy ass psychedelic trip plus the games first sex scene—fully animated, and highly relevant to the story. And the soundtrack… mmph, my god, baby, the soundtrack just fuckin' kicks.

Now, what I didn't love is what was sandwiched between those two scenes. Again, without spoiling anything: I'm referring to the damned cloud. I suppose it's possible that this scene has elements of an unreliable narrator; or, in other words, it's possible that we've been shown what CJ experienced, but because it was impossible for him to comprehend, it was adjusted by his subconscious in order for him to understand it… and while there's certainly some evidence that points to this—hell, some of the characters even allude that they suspect something similar—that evidence is, unfortunately, relatively miniscule. 

This singular event has a very lasting impact on CJ's character, and—at least up until the point I've read at the time of writing this, which is Chapter 35 or so—it at least appears to be canonically true. I can only hope that it later turns out to not be what it appeared to be, because, just… ugh, come on, seriously..? To be fair, it's quickly made up for by the rest of the story, but… I don't think I'd blame anyone for immediately uninstalling the game at that point in the plot, if they didn't already know that it would get so much better immediately after that. Of course, I believe they'd be making a huge mistake in uninstalling it. It'd be very easy to write the entire VN off as some kind of lame shit in the same vain as poorly written fanfics; as in, it's not difficult to think that this event exists purely as a ridiculously silly excuse for the protagonist to build out a harem. Which maybe would be fine, but that's very clearly not what's happening here. The writing is far too mature, far too god damned excellent for that to be the case. 

Regardless, this is truly an unbelievably good visual novel that I highly suggest you read. Obviously, it's NOT quick fap material. If that's the only reason you're interested, I'd recommend you just go watch some hentai or whatever. Most VNs are more about the story than they are about the sex, especially early on in the plot. If you read through to about chapter 30, you'll be rewarded with numerous and frequent sex scenes. Most aren't animated, but it's about this point in the plot that the characters begin regularly fucking. It does take time to get there, but it's so worth it. By that point, you'll know so much about each of these characters that they may even feel somewhat real to you, which only makes the eroticism that much more appealing.

It's one of the hallmarks of an excellent author when many different characters in a work have been so thoroughly fleshed out to the point that they feel like real individuals rather than simply characters in a story. I think the only aspect that detracts from this is how absurdly horny the characters get in the later parts of the story. I mean, it's not really that bad, and it certainly doesn't bother me, for obvious reasons, but I do think the characters would feel a bit more real if they didn't constantly want to fuck. 

IN ANY CASE!

JUST DOWNLOAD IT! 

IT'S THAT GOOD, 

FOR REAL.

Like, yeah, sure, the sex scenes are nice, and, certainly, more animated scenes would always be great, but the story is so fucking good that you won't care about any of that. Hell, you might even find yourself crying during a sex scene, something I've done multiple times in the time I've been reading this VN . You might make a savefile at the start of a sex scene and skip over the majority of it because you want to get back to the damn story, something I've also done multiple times—well, I don't exactly skip them, more like... I skim through 'em, just to make sure I don't miss any story stuff, because the majority of the sex scenes in this VN are actually used to build up the characters and their relationships, rather than simply existing for reader gratification—now, that's not to say the game doesn't also have many sex scenes that are only there because they're hot; there are, in fact, quite a few of those (especially in the later chapters) and although they're usually relatively short, albeit, they do occur frequently.


BUT ANYWAY, JUST DOWNLOAD IT ALREADY! COME ON! WHAT ARE YOU WAITING FOR!? STOP READING THIS NONSENSE AND GET TO DOWNLOADING ALREADY!

Personally, I wouldn't stress over the sounds in sex scenes and vocals and so on. The game, as it stands, simply completely lacks in sound effects and ambience. It gets a bit old listening to the same two generic (mind you, they're not bad tracks!) songs on repeat.

Adding at least two or three more tracks would be great, and more common sound effects would help make things feel more alive. A splash of water in relevant pool scenes, a rumble in the beginning of the dollhouse scene, this sort of stuff would really help flesh the game out, IMHO.

The Download page on itch.io lists "Version 20" in grey font underneath the first two downloads for 0.7.12, and "Version 14" underneath the third download for (Android) 0.7.12. I didn't even notice those until I saw this comment, though. I guess the "Version X" stuff is probably some versioning system that itch.io handles, or something?

Agree so much. Rae is my all-time fav. succubus. Some of the writing in this game is a bit weird/off, but the characters' personalities easily make up for that. Rae and Lyriel, especially, though Cait is a cutie, too.

(2 edits)

Woo, thanks! Just spent the better part of the last hour or so trying to figure out why this and the "Find Lyriel & Cait in bedroom" quest weren't proccing.

Except, the latest version on itch.io is apparently 0.7.12? Even checked the Patreon and it seems to jump straight from 0.7.12 to 0.7.14, with the latter being paywalled.

I'll try downloading 0.7.12 from itch.io again, see if maybe it's just mislabeled.

EDIT: Right, my mistake! I clicked "Download" at the top of the page, and didn't read the small list of downloads before clicking "No thanks, just take me to the downloads" (thanks, dyslexia). Version 0.7.13 is there, just paywalled as well. Too poor to be dropping money on entertainment, sadly. Oh well; beggars can't be choosers and all that jazz. I'll wait for it to be released for free. 

Thanks for the excellent game!

NOTE: If you want to skip over my lengthy ramble and get right to the point, scroll to the bottom until you see the next bolded text!

This is a decent enough request, though I doubt it'll be integrated. I'm not terribly familiar with this game's development history, nor whether or not it's still in active development or not. In any case, players of games really need to understand just how much added work it is for a developer—especially an indie dev, who likely has a team of maybe one to five people working on their game, and typically each individual has a very specific portion of the game that they're in charge of, eg. art, music, design, code, etc.—to even add mod support to their game, let alone create and supply the players with the necessary tools to make and distribute those mods.

That said, there's are tools that can make the job simpler, and when a game is designed from the very beginning to support modding, the amount of added work is relatively small. The main hurdle is that the tools which devs use to design their games are usually either a) licensed (meaning, the dev paid for the right to use it) third-party (meaning, created by another company) tools which can't be legally redistributed to the players, as they're only licensed for the development team themselves, b) developed in-house (meaning, the devs of the game created the tools themselves), which are typically finicky, buggy, ugly, hacked-together tools that require a high degree of technical knowledge to use and are designed with very specific purposes in mind (meaning, they're difficult to use, usually have practically no documentation, and are made with the sole intention of them being utilized by the team for specific aspects of the game design). Sometimes, this isn't the case, and the tools used are free and open-source, in which case they are usually much more player-friendly. 

Of course, all of that assumes that we're talking about modding more complex than a simple texture replacement. A lot of indie devs will get around this problem by making use of scripting engines for their game code—though, that's not the only reason they do this, and I'd even argue that the choice to use scripting languages for games is often not based on the fact that it makes modding easier, but rather that it makes development easier. Popularly, Lua is frequently utilized for this purpose, but many games will also use JIT C# scripts, or any number of other scripting language. Unity games are more likely to go the C# route or the Lua route, though. 

In any case, back to the topic at hand: distribution of mods. This gets really tricky, because you're talking about the developer of a game that very likely is a passion project with negative profit margins; which is to say, if we compared the cost (in development time, eg man-hours, and money, eg spent on tools, assets, advertising, ) to the amount of inward cash flow the product generates, many indie games won't even manage to break even, instead starting technically in the red for their entire lifespans. Game development is not easy, it's incredibly time consuming, it's logistically difficult, and the competition is so fierce that most indie games are lucky to see even a small amount of sales, and those sales rarely manage to offset the project's costs. For all of these reasons, when you ask for the developer of such a game to not only build and provide the game itself, but also develop, manage, and host (and pay for that hosting) a website or webservice which allows the distribution of mods... yeah, that's asking for too much. 

NOTE: Rambling over, the rest of this post discusses solutions.

With all of that said, I've seen some very clever solutions to this. The most obvious solution is to make use of a third-party service, such as mod.io or Nexus Mods, but these sorts of services often have strict rules about content, which can be a problem for adult oriented games, like the one we're discussing. The most clever solution I've seen to this problem is to make use of GitHub repositories for the hosting and distribution of mods. While GitHub does have content restrictions, they're often much more lenient and less restrictive. Even better, if you adjust this concept of "any git repository hosted on GitHub" to be "any git repository," you can now include even self-hosted Git repos (such as Gitea, Gogs, Bitbucket, etc.). 

The way such a system works is absurdly simple, at least from a developer's perspective; it's also incredibly straightforward to make use of from a player's perspective, too. You simply include a git library with your game. Mod installation is done via the user providing the URL for a git repository. The game then downloads the repository and updates are done by simply synchronizing the repository. All your game needs now is a basic UI and a manager to handle this process and you've solved the problem of mod hosting. 

The only instances where this might not work is with games that rely on mods including copyrighted content, such as rhythm games. For example, this wouldn't cut it for a game like Rhythm Doctor, because hosting copyrighted music is a dangerous game that sites like GitHub have zero interest in engaging in. For games like that, no pre-existing service is going to be open to hosting that sort of content. 


In any case, to summarize, there's a very good set of reasons why you see indie devs relying on Discord for their modding community. It is, admittedly, extremely annoying and provides a less-than-stellar user experience. It requires users to join their Discord community, which may prohibit some players from engaging with mods at all. It's a shame, because using Discord for mods inevitably increases the friction for players and makes players less likely to bother with a feature that likely required significant effort to develop. 

It'd be nice if more devs would try out imaginative solutions to the problem, though, rather than just throwing their hands up in the air and saying, "Well, what can ya do? Discord it is." Modding is, after all, once of the best ways to guarantee the longevity of your game, as it instills a sense of ownership within your community and gives the game a much longer shelf-life. Just look at Skyrim (horrible game IMHO, but to each their own) or any other game on that engine: people STILL play those games to this very day. Why? Because of the mods!