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erikeagrd

14
Posts
A member registered Jul 12, 2025

Creator of

Recent community posts

The overall feel of expecting danger in unexpected places was great. Introduction story was also nice.

Mouse and cats was nice (have got some mice starting to infiltrate nearby) - although, maybe have some more options than just keeping pressed the mouse button for firing? Not really familiar with these kinds of games, but like, the more damaging shot the longer you don't fire? 

Have only gotten to wave 6, so, maybe there are more efficient ways than keeping mouse button pressed, but basically, am asking, what would change if the mouse kept always firing at cursor direction, even without a mouse press, which seems to be the meta, once again, without taking into account special abilities.

Had managed to survive until the room with three enemies - multitasking and not aggroing was clever. 

Though, the most challenging was getting through doors, after two speed boosts with brain manipulation - felt like a race car:)

Had added the version during the closing of the grace period with bug fixes, and your suggestion)

That's a good idea! Thank you.

Thank you.  Here's  art for the character roughs, sketches and colouring into one file:


Very atmospheric game, has a professional feeling to it. Only nitpick is that on Mac resource/cpu usage is pretty high, maybe uncapped framerate? Otherwise works fine after moving to a different folder.

Still playing through and figuring stuff out. 

Never lost against a kobold, and dry-won against a dragoon the nose on the fourth try. Managed to collect two of the lizards. Bonus points for fantasy/magic academy theme going on.

Indeed, since then had added first the prologue, and then the full game in English, with some language support.

No more of these pesky test screens about anymore.

Tried several times to open on mac (intel), opening contents and accessing executable from terminal, trying xattr if it's gatekeeper related - most info was able to get was zsh ./killed as soon as it gets launched.

Also didn't appear in the security tab with an option to open it, like usual with third-party.

Got it to run with python3, python2 gives out errors.

Pretty challenging, would say, couldn't get by for more than 20 seconds, though, probably am just a bad player myself. Nice to see a pygame submission, if I do say so myself:)

Maybe consider adding executables with pyinstaller, for wider reach? At least on your OS.

After some fiddling on mac, as usual with external apps, game launched - nice space themed one. The physics are challenging enough for someone who doesn't play platformers - couldn't get past tall blocks, myself, before the secondary explanation stage.

The Try 2 after falling at the same place was on point.

Would gather that yes if the text is interesting enough, and functionality of seen in most other text games is present. Just that the idea itself is most important..

Would guess have to apologise, actual gameplay (Title screen with language choice) would appear in Version 02. Apologies for confusion!

Version 01 is more of a test for how the game works on various OS.

At the very least, seems like the game does open on Windows, the code of Version 01 just opens a window of set colour and refreshes itself at 10fps.