https://erigorrpg.itch.io/eri-gor-rpg-holy-inquisition-the-court-supplement
This handbook is an invitation to delve even deeper into the dark universe of the Holy Inquisition. Here, we reveal the secrets of vampire families, alliances, and rivalries. Each section of this supplement is designed to expand your campaigns with new narrative elements, intriguing mechanics and rich details, allowing masters and players to explore the darkest aspects of the conflict.
With an RPG system you already know and play (or will), the Holy Inquisition - The Court offers the opportunity to immerse yourself in a dark and exciting fantasy world.

WHAT IS A MODULE?
A Module represents a unit (physical or digital), usually much smaller than the basic book of Eri - Gor RPG: War of the Elements, but with a high impact: by introducing a module on your table, your gaming experience will change dramatically, altering, removing or adding features and rules to the basic book.
For this to be possible, all you need is the basic book of Eri - Gor RPG: War of the Elements and the Holy Inquisition module, some friends, the good old three 10-sided dice (3d10), tokens and notes (or not even that if you play in a digital environment).
You can find all my titles here:
If you want the Holy Inquisition Module, go here:
https://erigorrpg.itch.io/eri-gor-rpg-holy-inquisition-module
If you want the Core Rulebook, go here:
https://erigorrpg.itch.io/eri-gorrpg-war-of-the-elements
WHAT YOU WILL FIND:
Vampires are more than just nocturnal predators; they are strategists, masters of manipulation, and architects of their dark dynasties. This support manual has been created to add more options to the Holy Inquisition module. Here you will find:
- Ten new vampire families, each with their unique characteristics, motivations, weaknesses, and traditions. They can be used as tools by the Master in the creation of his story, and can act as secondary families or even antagonists in a political campaign. Each family will have its court, vampires with their roles, personalities, and histories.
- The political dynamics between the families, from unstable alliances to centuries-old rivalries.
- Details about their secret refuges and the influence they wield in the mortal world.
- Just like the main families in the Holy Inquisition manual, every family here has a special ability, further increasing the possibilities for play and intrigue. With this handbook, the world of the Holy Inquisition gains new layers of complexity and depth. The conflict between light and darkness is no longer just a battle between hunters and monsters; it's also a war of ideologies, ambitions, and survival.









