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EricPeterson99

34
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A member registered 7 days ago · View creator page →

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In some ways it reminded me of a vertical flappy bird, fun game loop! I'm glad you went with a movement based countdown rather than a timer, helped balance the urgency with enjoyment. Only critique is that it's hard to tell exactly what tile the character is on. I fell in to the gap multiple times since I wasn't sure if I was on the right tile or not. Working towards a high score is a fun experience! 

Painting games are so popular right now. Great addition to the space and the countdown complemented it nicely. 

What a refreshing take! This will definitely be on my mind for a while. 

Reminds me a bit of TinyTown and operating the elevator had a good feel to it. Nice cozy game!

Really engaging feedback loop! I kept replaying to see what the upgrades changed! It would be great to have more clarity on why I did good or bad in a round. 

It was so hard for me to keep track of time, but I had fun! The map struck a good balance and felt hectic without being too large. Signage was clutch too. 

The narration set this game over the top for me, well done! Really enjoyed the retro art style and mix of graphics mediums. Minigames really supported the theme, just wish I was better at them ha. 

Great platform to expand on! I was really getting into it! 

Fun combination! 

I think someone was walking there? 

Really fun game, graphics and camera perspective are such a vibe. It would be great to iterate on the how you pickup and drop off passengers. Everything else in the game has so much life to it, I think the pickup and drop off experience needs some of that too. Great game! 

I think someone was walking there? 

Really fun game, graphics and camera perspective are such a vibe. It would be great to iterate on the how you pickup and drop off passengers. Everything else in the game has so much life to it, I think the pickup and drop off experience needs some of that too. Great game! 

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Great take on the modifier game style! I liked the tactile feel of it all. It was satisfying to make a good combo, but I wasn't able to beat it. 

I wasn't able to find a match, but I can tell there's something here just from the tutorial! Would love to play when it's more active or you add bots.

I think this was a really good combination of frantic action and puzzle solving! I didn't have enough time to do everything so I had to prioritize. Getting the feedback of the car on track was rewarding, even though my car didn't do that good lol. I'd love to you so all keep adding to this, I think the pacing could be refined into something smooth. Right now a lot of time is spent on passive stuff like the tutorial and hot lapping, but I'd like to get more time on the main gameplay loop. 

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Using the arrow keys as an arcadey stick shift was a great idea, really made the game feel unique! Graphics and art direction was very well done as well. I think a more complex handling model would be a great addition! 

Love the art style! Wish there was a bit more of tutorial 

Had a lot of fun once I got in the zone. Controls felt very fluid. 

This game has a great vibe, I used to do this all the time on road trips! ... now how do I bet on this? haha

Cool idea, I had fun with it! The buff chicken sprite was too funny! 

Fun once I got the hang of it! First time the cat went hungry at the end. 

Satisfying to get right!

Fun collection of mini games. I was definitely feeling the pressure quickly! 

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Very fun! I kept trying to move the potato out of the way of the cards, but I kept clicking whatever card was behind the potato.... then I won. 

Nice graphics and characters! I ended up just waiting for another goblin to start bidding and then mashed space faster, not sure if that's the intended strategy but it worked!  

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Well balanced game that was fun to play. Wish it had a stronger connection to the jam theme, otherwise great

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A lot of depth to this, very cool! Since your game is so text heavy I would consider picking a more legible font. This font was hard to read. Can't wait to figure out the ideal character build. 

Great vibe

Bro made math fun! Allowing the player to adjust PEMDAS was a great idea.

I'm in this game and I don't like it haha. Super relevant theme! The graphics helped make the gameplay loop addictive. I did have a bit of hard time understanding what to swipe left vs right on, but when I got it right the combo notification was a treat. 

"Welcome valued customer" Platforming felt really good.

Nice art direction! Reminded me a lot of WarioWare! Music minigame was my favorite 

That was a good idea to have one input allow the ball to roll and the other had it stick upon landing! I could see that expand into something really interesting. 

Loved the input mechanic! Really cool idea to control the clock hand and working within those constraints was engaging. The gameplay loop kept me replaying.

Fun gameplay loop! The map is very enjoyable to drive around and I loved how bumping the traffic sent them flying. Great job!