In some ways it reminded me of a vertical flappy bird, fun game loop! I'm glad you went with a movement based countdown rather than a timer, helped balance the urgency with enjoyment. Only critique is that it's hard to tell exactly what tile the character is on. I fell in to the gap multiple times since I wasn't sure if I was on the right tile or not. Working towards a high score is a fun experience!
EricPeterson99
Creator of
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I think someone was walking there?
Really fun game, graphics and camera perspective are such a vibe. It would be great to iterate on the how you pickup and drop off passengers. Everything else in the game has so much life to it, I think the pickup and drop off experience needs some of that too. Great game!
I think someone was walking there?
Really fun game, graphics and camera perspective are such a vibe. It would be great to iterate on the how you pickup and drop off passengers. Everything else in the game has so much life to it, I think the pickup and drop off experience needs some of that too. Great game!
I think this was a really good combination of frantic action and puzzle solving! I didn't have enough time to do everything so I had to prioritize. Getting the feedback of the car on track was rewarding, even though my car didn't do that good lol. I'd love to you so all keep adding to this, I think the pacing could be refined into something smooth. Right now a lot of time is spent on passive stuff like the tutorial and hot lapping, but I'd like to get more time on the main gameplay loop.
