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(+2)

In some ways it reminded me of a vertical flappy bird, fun game loop! I'm glad you went with a movement based countdown rather than a timer, helped balance the urgency with enjoyment. Only critique is that it's hard to tell exactly what tile the character is on. I fell in to the gap multiple times since I wasn't sure if I was on the right tile or not. Working towards a high score is a fun experience! 

(+1)

Yeah the gap sprite were not using all the space to show that's a gap, we got a lot of feedback on this. We will surely fix this in futures updates. Glad to see that you got fun playing Neverest !

Huge thanks from all the team for playing and reviewing !