Hey there! We are currently looking for a 3d artist/animator for a project, you can either check out the post i made or dm me on discord( Equelebrio#2876) to more information
Equelebrio
Recent community posts
Project Name: To be decided
Roles Required:
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3D Artist (Environment / Characters / Creatures – stylized low-poly preferred)
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Sound Designer / Audio Artist
My Role: Programmer, Game Designer, Writer
My Previous Projects: N/A (first serious indie project, but I have game dev experience and a solid tech foundation)
Team Size: 2 (myself + composer onboard)
Project Length: Mid-to-long term (goal: vertical slice/demo in 4–5 months)
Compensation: Revshare (fair distribution based on actual contributions)
Responsibilities:
For Artists:
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Create low-poly stylized 3D models for characters, monsters, and environments
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Design modular assets for eerie, decaying coastal towns and ancient shrines
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Collaborate closely on the visual identity of a world inspired by Lovecraft, Bloodborne, and Pathologic
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(Optional) Work on VFX or animations if skilled in those areas
For Sound Designers:
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Develop atmospheric soundscapes: underwater groans, celestial echoes, occult murmurs
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Design SFX for combat, environments, shrines, UI interactions
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Optionally assist in integration (Unity/FMOD/Wwise)
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Work closely with our composer to build a unified audio mood
Project Description:
To be decided is a dark fantasy soulslike action RPG inspired by Lovecraftian horror and cosmic dread, with a unique progression system built on “Harmonization” with otherworldly forces.
Key features:
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Dedicated Shrines: Players consecrate locations to different Echoes (Abyssal, Stellar, Madness), gaining powers and mutations tied to these forces.
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Mutation System: Exposure to cosmic energies alters the player’s form and abilities through distinct stages.
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Living Weapons: Sentient weapons grow and mutate with the player, based on their sanity and actions.
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Cult Factions: Competing occult cults influence the world and its endings based on player choices.
Visual style goal: low-poly, atmospheric, leaning into stylization over realism
What I’m Looking For
Passionate collaborators who enjoy immersive, dark, and experimental worlds. You don’t need a giant portfolio — commitment, creativity, and communication are more important. If you're into FromSoftware, Lovecraft, or surreal indie games like Darkwood, Fear & Hunger you’ll feel at home.
If you're interested or have questions, feel free to message me directly with a few samples of your work or links to your portfolio.
Discord: Equelebrio#2876