Really nice project! i just picked it up and it's been good :)
Just a note, on Unity 6.0.30 i had to change "Unity.Plastic.Newtonsoft.Json" and "Unity.Plastic.Newtonsoft.Linq" with "Newtonsoft.Json and "Newtonsoft.Linq" to have it working
Kevin Salimbeni
Creator of
Recent community posts
TRY THE DEMO HERE


Take part in a new adventure and explore a whole new region!
This is a solo project, though the core of the game is completed I am yet to implement the new areas, expect some more updates in the upcoming months.
(save data is not yet available and will be my first point of focus)


In this game you can explore, battle and train your Pokémon, all the major mechanics are available.
(Abilities and Held Items are being worked on)
All 134 gen III Pokémon are available to be caught! you can work your way up by levelling up and evolving or try your luck and adventure into the more advanced areas of the overworld in order to try and catch tougher Pokémons.
Interact with NPCs and discover the secrets of this region, find legendary Pokémons and try to catch them!


This app is not affiliated, endorsed or supported by Nintendo in any way, also some images used in this app are copyrighted and supported under fair use, Pokemon and Pokemon character names are trademark of Nintendo, no copyright infringement intended. Pokemon (C) 2002-2020 Pokemon.
You can try the alpha here, Download at the bottom of the page!
After 3 months I am finally back with the barebones of the system, it's still missing some pieces but it's coming along nicely!
So far this is where I am at
| FEATURE | PROGRESS |
| Core Loop | ✅ |
| Gen III Pokedex | ✅ |
| Gen III Moves | ⚒️ - I am missing some battle effects |
| Inventory & Items | ⚒️ - Poke balls cannot be used ATM as I'm still scripting the types of battles |
| Party System | ✅ |
| Settings | ⚒️ - So far there are 2 Gen damage calculation formulas & dialogue speed options |
| Particle Effects | ⚒️ - This is the most daunting part, i have some VFX but they are yet to be implemented |
I am quite ahead of time, so I've figured I will add an overworld too, i just started working on it! :D
Please keep in mind this is still an alpha version, so there are some bugs here and there
| BUG | PROGRESS |
| Many moves don't have any effect | ⚒️ - They are yet to be implemented (damaging moves work tho) |
| Some moves may have the wrong target set | ⚒️ - Working with Unity made me build my own tools, so I'll catch those pretty easily |
| Model scaling | ⚒️ - Some models are huge while some are too small (Wailord & Wurmple) |
| Moves don't update sometimes | ⚒️ - This has to do with the way i rewire pokemons after switching them (it only happens with pokemons with only 3 moves out of 4) |
| Status Effects | ⚒️ - End of turn statuses dont trigger if the opponent pokemon faints, this is due to a change of state during battle |
| Damage Calculation | ⚒️ - Kinda feels off at the moment |
And i also have a roadmap for how to deal with all of these things plus the other features I am planning to add
| FEATURE | PROGRESS |
| Overworld | ⚒️ - Started with the character controller and some interactions, very basic at the moment |
| NPCs | ⚒️ - Kind of likely to happen, maybe simple ones |
| Encounters | ⚒️ - Got to wait before i sort out the overworld structure |
| Trainers | ⚒️ - Got to wait before i sort out the overworld structure |
| World Items | ⚒️ - Among the easiest to implement |
| Houses | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |
| Poke Centers | ⚒️ - Likely to happen, got to wait before i sort out the overworld structure |

Hi all, i'm currently developing a custom editor that let's you prettify the hierarchy window in unity engine.
It simply adds a custom label to a GameObject with a given identifier.
ie. if the identifier is `>`, each gameobject with the game that starts with it in your hierarchy will be customized.
you can find the project here!
Here are some features:


Hi everyone, im here to announce that i am starting to develop a framework to make games like pokemon for Unity3D, it will feature all the main feature of the series. as of for now im in the middle of the battle system and im preparing to develop the overworld navigation as well as the encounter feature.
feel free to check out the demo here:
https://epohless.itch.io/unity-pokemonlike-framework
Have a sneak peak at the system: 
You can try out the demo for my tool here!
If you are interested you can buy the tool for only 2 euros here!
This tool offers a wide range of adjustment, such as size, n of floors, customizable tiles, offsets, player and comes with a script that spawns enemies on a give tilemap!

This is a Dungeon Generator for Unity 2D, It comes with a playable example scene.
Customize the rooms to be a square or random;
You can change the size of the rooms or the distance between them;
The floor/corridor/topWall/bottomWall tilemap accept an array of tiles, making the dungeon even more unique;
At the start the algorithm spawns the player and the end point inside the dungeon;
You can also choose the offset of the dungeon.
You can spawn enemies on a given tilemap (the floor for example), check the example scene!










