Tkanks ! About the palette, if you are refering to the text that shows up at the end of the game, it's a glitch of Godot's Dynamic Font system when zoomed in. I know just how to fix it but cannot do it because jam has ended. Otherwise I think I respected it.
I'm guilty about the subpixel movement rule though...
EPIC RAMEN 3D
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Wow !
Cheers for the FULL review. This is quite helpful !
Maybe the scope of the game was indeed too big for a game jam, hence the few gameplay bugs.
Some bugs are due to a lack of development time - like furnitures collision for NPCs , I started programming it but NPCs were getting stuck everywhere, I had to redo my entire pathfinding system, so I just ignored that for the game jam build - and some others are due to the web port, like the button glitch, the FPS falling down, and the fullscreen mode (I honestly though it was automatically integrated in the web port with Godot).
Otherwise you are absolutely right about the other things.
We'll keep that in mind if we ever make a full version of this game.
Thanks again
Wow !
Cheers for the FULL review. This is quite helpful !
Maybe the scope of the game was indeed too big for a game jam, hence the few gameplay bugs.
Some bugs are due to a lack of development time - like furnitures collision for NPCs , I started programming it but NPCs were getting stuck everywhere, I had to redo my entire pathfinding system, so I just ignored that for the game jam build - and some others are due to the web port, like the button glitch, the FPS falling down, and the fullscreen mode (I honestly though it was automatically integrated in the web port with Godot).
Otherwise you are absolutely right about the other things.
We'll keep that in mind if we ever make a full version of this game.
Thanks again
I agree that some targets are hard to spot, and that maybe the game is a bit too diffcult.
Also you're right about the visual marker, it was suppose to show on top of the player's head when seen by others but I didnt had time to make it work sadly...
Glad you enjoyed it anyway, thank you for your useful comment.
Hi SnuffySam,
you'll need the LÖVE framework to run it, you'll find it here : https://love2d.org/
But I've just released the .exe version so you can run it without !
Yeah sorry I was unable to make a .exe file on time.
You'll have to download and install the LÖVE framework to get this to work.
You can download the installer here : https://love2d.org/
Hi Vonhoon ,
Thank you , that means a lot!
The diagonal shooting was intentionally not possible, as I am a huge fan of The Binding Of Isaac, a game in wich you can only shoot in 4 directions, but maybe that wasnt the best choice for my game.
The game is pretty challenging indeed, maybe too challenging, but I think thats because the procedural generation can sometimes produce quite difficult maps. I need to tweak it a bit more so that it's less diffenrent from one map to another.
Anyway thanks again for the nice comment, I'm glad you enjoyed the game!