Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EPIC RAMEN 3D

27
Posts
7
Followers
9
Following
A member registered Mar 18, 2020 · View creator page →

Creator of

Recent community posts

Tkanks ! About the palette, if you are refering to the text that shows up at the end of the game, it's a glitch of Godot's  Dynamic Font system when zoomed in. I know just how to fix it but cannot do it because jam has ended. Otherwise I think I respected it.
I'm guilty about the subpixel movement rule though...

Cheers ! Yes I cheated a bit... Oops

Thanks a lot !

(1 edit)

Hey Willard, thank you for playing and giving feedback !
Glad you finally beat it, I wish I had more time to add some levels... Maybe next time. 

Wow !
Cheers for the FULL review. This is quite helpful !

Maybe the scope of the game was indeed too big for a game jam, hence the few gameplay bugs.

Some bugs are due to a lack of development time - like furnitures collision for NPCs , I started programming it but NPCs were getting stuck everywhere, I had to redo my entire pathfinding system, so I just ignored that for the game jam build - and some others are due to the web port, like the button glitch, the FPS falling down, and the fullscreen mode (I honestly though it was automatically integrated in the web port with Godot).

Otherwise you are absolutely right about the other things.
We'll keep that in mind if we ever make a full version of this game.

Thanks again

Wow !
Cheers for the FULL review. This is quite helpful !
Maybe the scope of the game was indeed too big for a game jam, hence the few gameplay bugs.
Some bugs are due to a lack of development time - like furnitures collision for NPCs , I started programming it but NPCs were getting stuck everywhere, I had to redo my entire pathfinding system, so I just ignored that for the game jam build - and some others are due to the web port, like the button glitch, the FPS falling down, and the fullscreen mode (I honestly though it was automatically integrated in the web port with Godot).
Otherwise you are absolutely right about the other things.
We'll keep that in mind if we ever make a full version of this game.
Thanks again

Awesome entry, I liked the Vampire Survivor vibe but with the possibility of doing shipping mission.
Maybe the game could use to be controlled with a gamepad ?

Hotline Miami is the best :)
Glad you liked it !

I agree that some targets are hard to spot, and that maybe the game is a bit too diffcult.  
Also you're right about the visual marker, it was suppose to show on top of the player's head when seen by others but I didnt had time to make it work sadly...
 Glad you enjoyed it anyway, thank you for your useful comment.

Awesome !
It reminded me of the Insurance Fraud missions of Saints Row, which was my favourite side mission.
Ragdolls are hilarious.

Woops ! 
The teleport thing was a debug feature that I forgot to remove from the code before exporting... 
I just updated the game so that it's no longer there. 

Thank you for your feedback and your kind words !

Haha thanks Joacheem, glad you enjoyed it !
Yeah music was suppose to be there but I didnt organized right and I had no time left to do it... Next time for sure !

Awesome art style and fun gameplay! Well done.

You're right, I made this because I though "mobile game" at first, but on PC its would be way more efficient to have keyboard binding to use cards, maybe like in a MMORPG.
Thanks a lot for the review!

This is a great suggestion, will do for sure !
Thanks for the feedback !

Thanks you !

Thanks a lot !
Yeah I know, it was really hard to get the difficulty right in time...
I though about a "pause" phase but it would have been way too easy then...

Thank you ;) !

You got it !
Yeah I couldn't make a track in time unfortunatly...
Thanks for the feedback !

Yes, I have trouble getting that difficulty curve right... Sometimes its too easy and sometimes it's nearly impossible... Quite a delicate balance.
Thank you for your feedback !

Weird... What browser are you using ? Some browser like Brave messes up the text with Phaser.
Maybe it's just because the card is not unlocked yet ?
Anyways thanks for the feedback !

There is.
It appears the right side of the screen when you click on a card.
Thanks for the feedback !

(1 edit)

I just released a .exe version for Windows !

Hi SnuffySam,

 you'll need the LÖVE framework to run it, you'll find it here : https://love2d.org/
But I've just released the .exe version so you can run it without !

Hi Eduardo !

Thanks a lot for playing and reviewing !

Yeah sorry I was unable to make a .exe file on time.
You'll have to download and install the LÖVE framework to get this to work. 
You can download the installer here : https://love2d.org/

Hi Vonhoon ,

Thank you , that means a lot!

The diagonal shooting was intentionally not possible, as I am a huge fan of The Binding Of Isaac, a game in wich you can only shoot in 4 directions, but maybe that wasnt the best choice for my game.
The game is pretty challenging indeed, maybe too challenging, but I think thats because the procedural generation can sometimes produce quite difficult maps. I need to tweak it a bit more so that it's less diffenrent from one map to another.

Anyway thanks again for the nice comment, I'm glad you enjoyed the game!