Cool! Thanks for letting me know. I will be sure to check back on this game when you update it :)
soap
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I really like the art on this one, the character designs go kind of hard and so do the backgrounds and cover art. However, the game is completely silent and I'm not sure what the objective is. I figured since the game over screen shows a WIP, this game will get worked on going further, and I'm really looking forward to that. But for now there's also a lot of softlocks with the lack of a pause menu or a button that takes you to main menu. I will attach a screenie of a very notable one in a self-reply.
Defender gave me a trojan warning, please look into that. Overall this game is kinda small. Beat could've been done better than a purple rectangle, and some polish could've been added. Also, please don't use AI. It makes the game look so much worse than it really is. I like the idea of a burglar having to move on beat, but I'd genuinely revisit this without the strict deadline.
Overall, I like this game a lot. Idea is good, game design makes it balanced, and art is also good, although a little bit inconsistent (characters really small compared to the background in the intro, linework on cows but not on your horse) . What bugged me out the slightest bit is the complete silence of this game, but it's no big deal, especially considering this was made for a gamejam. Yeehaw!
First of all, I love love LOVE the art this game has, and I also really like the idea behind it. It is well programmed and I couldn't find many bugs, but I must mention that the game design and sound design has some gaps. The game eventually becomes repetitive and it is completely silent (unless this is an issue on my end). But I think this is an easy fix with just some extra time. Great job guys!
The music had me jamming, but unforunately I couldn't solve this one past obtaining the spring from the clock and inspecting the rug. Tbh this is one of the simple games that really weaponize their very simplicity, in the best way possible. Please fix that the music stops when you inspect something, though!
Oh I like this one a lot. The art is really nice, the idea slaps, and the music is groovy. I don't have much to say, this game checked all the boxes for what makes a game good. If I may give a tip, I'd make the enemies emerge from doors to the room instead of materialising from seemingly nothing :) Can't wait to see where this game goes!
I want to apologize in advance in case I will end up sounding rude, but I genuinely think this game has potential. The simplicity of the graphics serves to feel uneasy, the rainless thunder provides a flash that reminds me of Fnaf:SL funtime auditorium segment, and this game does have appeal especially to Slovak audience. However, it leaves much to be desired. Some indication as to where to go or what to do before you find the first flower and the man in the cabin would have been nice, especially with the huge map and no sprint button. There aren't many game mechanics other than walking and collecting flowers either. More art and some rhythm to the game also would help as well as something that actually screams "yep, this is Slovak culture", but I assume this is something in stock for the future.
There's a lot to be said here but just this little would bring this game up a notch. Keep it up!
I was really looking forward to this game, since I grew up on pinball, but there is a lot to be added here. First of all, is the Lyra and Kragg sprite human-made? I like how they look, I'm just skeptical about the inconsistencies in the amount of pixels per unit. Other than that, the chiptune music slaps, but I'd look into your export settings, since the sound quality felt wobbly. From the technical and polish side, I understand the majority of small bugs, but I would make the bumper pins larger, as literally every shot of the ball I fired fell straight out through the sides or the perfect middle. Also check your colliders, cuz the ball flew out of the right-side tube more than once for me.
I don't have much else to say as I actually really like this one, theme, mechanic, and the UI. Good job!
I really fw this kind of vibe, the visuals and music are hard as hell, but there's not much to say about game design, sound effects, or overall polish (which is totally understandable to some extent)
Does this game really only rely on WASD and time based weapons? I didn't really understand how to aim with the sword or the fireball thing. I also found that this game can be completely cheesed by standing right across the enemy spawnpoint, which is ridiculously easy to pull off.
Other than that, I'd add some audio feedback for hitting an enemy and a score counter, or maybe even a win screen. I won't talk about bugs and how the basic enemy can get stuck to you (super common bug, or feature?) since yes, this is a gamejam game, but if you're gonna come back to polish this, please add some more content. I love isometric stuff and even more do I love this kind of graphic, and I'd love to see where this game goes!
It took me a while to figure out where to find the mushrooms, so take that as you will, but visually this game is a total vibe. As for the game design itself, the mushrooms end up running in a conga line whenever you pick one up, and the bad 'shrooms don't really do much as far as ive seen. I didn't really see the point in the shroom spray, since you can just outrun the toadstools super easily too. I won't talk about the sound design or technical side since the time was very limited, but with a bit of polish and adding more mechanics, this could make a solid game! Love the idea and stylization.
I went into this game thinking it was going to be a funny beer game where you can do morally questionable stuff in a factory, but I'm not sure this was what I expected. First of all, guys, please don't use AI, not only does it look terrible, it also makes the game unfunny despite the well placed idea. Second of all, I'm not sure i completely understood the game design of this one. All I got from this was either being honest or dishonest about selling beer, which not only can be cheated by constantly spamming honest with 0 consequence, but it also just doesn't make sense to me - why does being dishonest raise pollution? I won't talk about the technical execution because, well, gamejam, but apart from the great theme and really quiet (but not bad) music, the game design, graphics, and use of AI just does not give it a good look. Please please please don't take this as a negative or mean comment, I'm just sharing what I think could've been done better. Keep doing what you love folks :D
I really like how this game looks. It's simple, cute, communicates everything it needs to communicate, and it's a work well done for a gamejam. That being said, it took me a while to finally understand the controls, and that A and D only turn you, while W and S move you. I'm not sure if this is intended, so correct me if I'm wrong, but it felt really wonky to me, considering that the flame didn't have a very big horizontal reach. Don't let this discourage you, though, as it is a well done and thought through game. I also really liked the music :D
I love the simplicity yet sheer fun this game brings. The graphics and sound design as well as the unusual format really bring it together and I really enjoy watching the graph rise and fall while I try to click the buildings at the last possible frame lol. Overall, this is definitely one of my favorites this gamejam, keep it up yall!
Hra je velmi peknym, heart-warming konceptom, a velmi respektujem diverzitu, ktoru ste mali v time. Hra pekne opisuje, ako nieco tak jednoduche ako bublanina vie spojit tak komplexne a rozdielne povahy ludi. Napriek tomu, ze je to robene v Scratchi, som v kratuckom Demo gameplayi nenasla ziadne exploits alebo loopholes. 7/10, much love to all!
Right off the bat, mate najviac insane art a animation zo vsetkych, hra je skutocne nadherna. Gameplayovo je trosku repetitive a po case mierne nudna, a vadi mi ze mouse input sa berie az po releasnuti (toto sposobuje delay a therefore wonky controls). Taktiez, ako sa exituje? Soundtrack je super, sound effects fitting, vsetko velmi pekne. 8/10, good but not my thing.
Fun stuff, dobra fyzika, mate prilis kratky nazov (#BringBackSoapyBubblySuperVelocity2025). Mozno by som pridala nejaky jetpack joyride ahh soundtrack, lepsi backdrop, a urcite sound cue na bublifuk reloading. Taktiez som mala trosku issue pochopit preco chvilu po reloadovani mas infinite bubbles, ale nestazujem si. Hra je dost jedinecna, aj napriek tomu ze je platformer (not really my thing), it's very catchy. 8/10, explosions brought war flashbacks.
Som strasny sucker pre horror games, and this game did it. Sweaty palms cely cas, looped ambience bol trosku goofy ale nothing bad. HUD isiel trosku out of bounds mojho monitoru, bol vsak dostatocne citatelny. Mala som problem spustit hru pri vybere enemaka, musela som trochu klikat back and forth a nevedela som exitnut buttonom z levelu (ktory je mimochodom dost tmavy, but I understand that choice). A taktiez options boli empty, co mi chvilu trvalo zistit a som klikala na to tlacitko ako blba. Weeping angels never get old tho, 9/10.
Napriek jednoduchosti tejto hry musim povedat, ze sa mi dost paci. Priznavam sa ze spociatku (na vasej prvej prezentacii) som bola trosku skeptical o zaujimavosti gameplay loop, no teraz ze som to realne hrala je to uplne chill arkadovka. Macicka je velmi cute a prebudza vo mne desire chranit ju, music a sound su totalne bops a dost fitting. Neviem, ci to je mnou, ale kurzor sa mi v hre zobrazoval akosi cudne, cize to trosku botherovalo, nakolko som nevidela kam mierim. 8/10, je to nice.
Od zaciatku som vam brutal fandila, mate to mega dobre. Beats su chytlave, graficky je hra velmi juicy (less is more!), a ma aj nejaky komponent narocnosti - not a free W. Movement by mohol byt trooosku viac crisp, though that may ruin some of the immersion, a ako uz niekto spomenul, nejaky lahky warning kde pojde utok v neskorsich stadiach hry by velmi pomohol. 10/10, lived up to the expectation.
Velmi sa mi paci vseobecny vyzor hry, ako aj "skryty vyznam" (imperialisticky zajac). Spociatku je gameplay trosku confusing, ale velmi rychlo sa da nanho zvyknut. Progress trosku trva, a ako uz niekto vravel, pomaly core gameplay loop. Napriek tomu ze je hra velmi addicting, I can't see the replayability aspect. Hrala som bez zvuku takze nemozem ohodnotit soundwork. 9/10 odporucam.



