It took me a while to figure out where to find the mushrooms, so take that as you will, but visually this game is a total vibe. As for the game design itself, the mushrooms end up running in a conga line whenever you pick one up, and the bad 'shrooms don't really do much as far as ive seen. I didn't really see the point in the shroom spray, since you can just outrun the toadstools super easily too. I won't talk about the sound design or technical side since the time was very limited, but with a bit of polish and adding more mechanics, this could make a solid game! Love the idea and stylization.
Viewing post in Mushroom Picker jam comments
Thank you very much for your feedback. As for the long search for mushrooms, we will continue to work on it and adjust the entire level, and we will improve the overall navigation, etc. We are also planning to fix the running in line. And those red mushrooms don't really have much to do at the moment. This is because we haven't implemented their connection yet, and the fact that when they hit the toy, they will throw mushrooms out of the basket (which isn't there yet either). But once again, thank you for playing and for all your comments. Could you possibly add what bothered you about the sounds?