Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

eopicfan

12
Posts
1
Followers
A member registered Mar 17, 2026

Recent community posts

This game's quite good, has a nice handful of mechanics that it utilizes, which are enough bcuz this game's relatively short. The moss is very satisfactory.

This game honestly sucks in every single way, carpal tunnel simulator. Except if you use an autoclicker, but its not even worth it tbh...
this game wasnt lying when it said it was minimalist, but by the ratings I hoped it was going to be better.

馃槖

This is a pretty fun, short game, the only problem with the demo is that you can't really make any interesting builds or setups, but i suppose that's probally bound to get fixed with the steam version (i didn't play that version, just saying.)

First time playing, the controls are extremely clunky. Perhaps a feature should be added so that an action happens on the first possible frame after a previous one. (input buffering), so that actions can  get qued in one after another without leaving periods where the mf is just standing still. Many modern games use it for a reason...

This game is just a patience test, gameplay is extremely barebones and the mechanics are not explained well at all. I couldn't understand, even after multiple rereads . It doesn't have any reset layers, which are basically what gives incremental games their core loop. No satisfaction whatsoever. The animation is really minimalist, doesnt even deserve the 18+, kind of feels forced just so it can have the tag. I was left really dissapointed.

the camera battery signaling the remaining stamina during the night can easily be misinterpreted as another mechanic, and players might think they need to do something else, especially with how confusing it is at the start and how many variables are introduced.

Unironically you could play bloons td 1 or 2 and get a way better experience than whatever this is.

Games pretty fun, but some attacks are really unforgiving... 

Mouse detection feels like doodoo fart,  also way too heavily reliant on sound ques later on, and im not going to use headphones bro...

This game does a pretty good execution of the general combat and gameplay, being modeled after undertale ofc. Though there are still some problems with it, mainly the balancing and some underutilized mechanics.

First being items, there aren't any reasons as to why anyone would ever want to use a healing item, since the game is generally pretty easy, and you get fully healed after every battle. Makes no sense putting it in the game if it doesnt really contribute anything, undertale has a different gameplay loop, which makes the inventory system actually useful, but here it really doesnt serve any purpose. Even though surviving is pretty easy, the difficulty of some attacks wary widely, going from incredibly easy to just wth xd. The general challenge is more from how the game randomly chooses attacks that might inconvenience you more than others. This especially goes for hitless, some attacks are just plain unfair. The method of unlocking scenes is also pretty tedious (if not editing files, which a lot of others do), basically doing the same thing in essence, just slightly varied, no real changes in gameplay, same attacks. Good game tho, sprites are nice. 

(1 edit)

I only plaid for 30 minutes, but this game seemed buns. Also all the girls look similar, no variety.  Dialogue kind of empty too.