nice puzzles
EnviousSaturn3
Creator of
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Very nice game! Probably an inspiration from balatro or other similar games but a unique twist!
Loved the idea and i'd like to see more depth.
Here are a few ideas for expansion:
- have a "deck" of numbers to use so you can increase them or add new higher "card" numbers, not just 1-9.
- currently addition is fine but would love the ability to add more lines of code to increase the score and maybe have more variables to use more of the numbers on hand.
- the drag and drop of number i don't think its necessary. clicking the first number could automatically sent it to the first slot
- the ability to discard an inventory to place a new item in it when full (currently not needed cause its just 3 rounds)
- option to adjust game speed. once i understood the game i'd like to have it go faster.
also it was possible to not have the correct numbers in round 1 to win. 1 loop seems too punishing, so maybe have 2 or guarantee to have the numbers to win?
GJ Soulis on the music as well!
This was super fun and clever! Loved how you turned the UI into part of the gameplay — using health bars and even the volume slider as platforms was such a cool twist.
It felt fresh and creative all the way through, the hints didn't seem to work for me but they weren't needed. Big props for making everything (art, code, levels!) yourself — really impressive.
Can’t wait to see what you make next. Great job!
PS. the volume bar is OP. XD
Honestly the story was going somewhere and the visual of the explosion was really cool. But the main "flappy bird" mechanic after a while got boring and i felt really forced to complete long "levels" just to hear the story and in the end couldn't bring myself to finish the game even though i wanted to find out what happened in the end.
Since the most interesting and unique selling point of this game is the story i would suggest making shorter levels so the story moves forward and people can enjoy it more.
GJ
Very nice idea and game. And hard levels cause i think the movement is a bit fast and can't make small steps. The only other issue i found personaly was that Q was canceled when i moved. My intuition was that either i can Q and move at the same time or when i pressed Q first, then the arrows movement should not be allowed.
Also something really minor sometimes i died but still turned to a bubble.
GJ overall
Lovely game
I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.
i played it till i got all upgrades and it was quite nice.
The game was very good for the time available!
Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:
- The waves or sea effect got me quite dizzy in combination with the ship turning.
- The creates could be different for each material so you search for what you need and it is not rng
- The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
- Enemy ships could spawn and move out of the borders
- The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080
GJ however and as i said i would love to see the walking on the ship mechanic used in more ways
Lovely game
I loved the idea that you could walk on the ship as it moves and i think this mechanic has more potential if you want to continue on this game.
i played it till i got all upgrades and it was quite nice.
The game was very good for the time available!
Having said that, here are some issues i found that i only mention in case you continue this game and not trying to be rude:
- The waves or sea effect got me quite dizzy in combination with the ship turning.
- The creates could be different for each material so you search for what you need and it is not rng
- The cannonballs rotated along with the ship making some fun curveballs but not sure if you would want that
- Enemy ships could spawn and move out of the borders
- The 7th and 8th cannons ui was too low and out of the window and couldn't click (i m on 1920x1080
GJ however and as i said i would love to see the walking on the ship mechanic used in more ways











couldnt sumbit score unfortunately. but here it is