Y'all make me jealous, I'm 56 and so it's still just over the horizon (I mean, probably) but boy does it sound good
entropoid
Recent community posts
The update was every bit the roller coaster I expected from the earlier parts, and then late in the game it did a... okay my roller coaster metaphor sucks. I hate roller coasters. Anyhow big story stuff big sexy stuff yay update.
I'm still trying to sort out how to manage that doing the minimum Patreon backing for only my most favorite AVNs would still be approximately infinite dollars per month, but you're on the list, pal, that's for sure. You can't spend that -- yet -- but still.
This seems like a good point to repeat something I commented on Steam about this update (around the time all hell broke loose in said comments, I think):
Your sex game made me cry and I have really mixed feelings about that. :-)
(Context: my mother died of cancer when I was little, now that it's decades later I'd probably give up most of my remaining time if I could get to spend some time with her, so you can figure where in the update you really got me...)
Of course the angry people are largely the ones who comment, all the time everywhere, which was one reason I really wanted to drop a note about my experience. Of course the combat stuff was yet to come but I enjoyed it fine and it's fun knowing that it's a "multiple routes" thing to a point where I can come back and reply it with different choices as to whom I encounter. The combat wasn't very hard and of course I could have skipped it, so what's to complain about?
But yeah. The "mom" in the garden scene, hoo boy.
Last side note: my father passed away almost two years ago (he was in his 90s, but it's never the right time, you know?) and it's been a rocky time since. So I really appreciate your thoughts about loss and how they got into the game. Thanks as always and I look forward to update 20 with the predictable mixture of anticipation and sadness of endings. Which I guess fits the theme, too.
<3
Listen, nobody should have to ask or apologize for taking a week off once in a while, or spending time each week on self-care, or taking recovery time during times of loss. I'm no expert on Patreon for sure, but I'd like to hope that just the interaction and clarity of intention would be enough to keep your support base going.
Seeing this on Discord last night made me think a lot about "most of you are here to receive a product" and whether that's maybe an issue -- is this kind of game creation about a production or is it about a, pardon the term, service? Particularly with Patreon/Subscribestar/etc as a model, is it more about subscription to the ongoing experience? If that's the case, then it shouldn't be about a production deadline but just people having the experience, in this case of from time to time getting to expand the story and fun and in between times enjoying stuff like preview renders and interaction on Discord and whatever else (just meant as a examples anyway.) I've seen games that barely ever get updates but the interaction is constant and lots of wallpapers and everything -- I'm not recommending that (I kind of mentally file those games as abandoned) but there's got to be a balance.
I play very few AVNs that try to come up with an update a month and those that do sometimes have to say "not this month, I need a break" or real life introduces or whatever. It's okay to not be on that hard a schedule, it's okay to bump it sometimes regardless, it's just... okay. I think everyone wants an okay Stawer more than wanting an update in a particular week or month or whatever. I hope so. I'm looking through the comments here and it's clearly not just me saying so.
Sorry for going so long. I deal with mental health... issues... and I struggle with feeling like I disappoint people depending on me for programming (that I don't get paid for, so screw 'em, ha) and I lost a parent in 2023 and your post really resonated with me which I guess is why this is so long. I really really really hope you forgive yourself for needing to take a beat. Stay in touch (but don't start thinking that you're failing if you don't do that as often as you want, either!) and do what you need. Know that Lucky Paradox is already an amazing unique creation and I hope you're proud of what you've made. We'll be here when you're ready. Take care.
While I'm more of the "welp, this happens sometimes when playing WIP games" school and will doubtless start over, I agree that the approach CoR used is a good one when possible and encourage considering it (even if using it might mean the player skips over newly inserted content, I guess)
(side note, I don't agree that a save breaking change necessarily only benefits the devs and new users, if the result is a better game then all the players benefit in the long run, which I guess is why I'm philosophical about it)
My general policy is: make a game I like from here available on Steam and I plan to buy it. So yep yep, if you get it past the Steamsors (Steam censors, get it) then I'm in. No matter what you use for the renders. I'm far more inclined to buy games than use Patreon or Subscribestar or whatever, but that's me.
🫂
okay I had more to say after the hug. I'm so sorry for your loss and appreciate your remarks from your experience. My dad is 92 and it's been a whole thing lately trying to help him get his estate in order so we minimize what you talked about and yet I'm still anxious about it all the time (I mean in addition to being anxious about losing my dad, obviously.) and yeah I worry about my own family, my mom died young after a long hospital stay and anyway, yeah. I hope things smooth out legally and financially and that everyone remains cool about you getting all the time you need to grieve. much love, yo