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Enshell

11
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2
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A member registered May 06, 2023 · View creator page →

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Well, I certainly didn't expect that ending! The flowers all have distinct personalities, the gameplay works for the time it lasts and the dialogue are well written. It was all good fun, although a bit of background music would have been nice.

Okay, so Spike is a pretty smooth talker... when he doesn't dump you in thirty second tops! 

Pretty fun but the pace is a bit rushed and it's all held together by its story. Not sure how it would work on a longer format, but it works as a short experience.

Like the others I wasn't able to see the ending which is a huge bummer because I want to know what the deal is with the flowers taking over Ros' body. There's an undercurrent of body horror in there that I'd really like to see the end of.

Neat project! It's a bit rough around the edge on the writing department but there's a cool premise in there.

It's a good little game and especially impressive considering your age. Great effort, I hope you'll get to make many more little experiments like this one in the future.

Very cute story and an interesting spring/winter mechanic that add a good amount of options. 

I was really surprised at how smooth all those date went, I was fully expecting the annoying jerk in the mix, but even Heracles behaved like a gentleman :D 

If I can offer some constructive criticism, I think a short scene to introduce Persophone at the start might have made your onboarding a bit smoother than a monologue. Maybe a short chat with Demeter, who's not happy to see her daughter going outside?

This one was a fun romp, a bit surreal, a bit humorous and a pretty good flow that get you in the rhythm and keep you there.

I wished my poor clothing had got me more cash begging than my nice suit: what's wrong with the tourists in this joint! x)

Like the others, I couldn't rate this one because of the bugs. I really hoped you'll be able to fix it because, if the art is any indication, it looks like it's going to be good :)

I definitely need to test this one with my table of regulars, we're used to playing the Call of Cthulhu and this seems right in our Nightmare alley.

It looks like great fun, with a strong theme and mechanics that leave enough space for the imagination without being too fuzzy. Only complaints I have might be the use of D8 as the basis for your dice pool (I own a ton of D6, but D8... not so much ^_^"). 

Great work coming up with a full doc in such a short amount of time, this is truly impressive.

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Well, this was an interesting read! Parallel world and moon-related shenanigans makes for a cool concept, although I got a wee bit of whiplash from the story turning away from the latter midway through.


The illustrations that were there are really nice, but like the gameplay aspect, I wished there were more of it.

Good job :)

This one was really neat and I loved the idea of controlling a whole team instead of just one character. It went by in a flash though and I can't help but wish it had been a bit longer. Well done!