Hi, thanks for playing the game :D
In concept, the merging part of the game occurs when the levels fall down into eachother and merge together. However, we didn't have enough time to show this visually by actually having the walls fall down from above and the bombs explode, so it just happens off-screen and is hard to notice.
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Hi, thanks for playing the game :D
You got some satisfying shooting and gameplay, up to obtaining the machine gun merge. After that, the player becomes practically invulnerable and can increase score forever - I got up to 4000 before quitting. Maybe some harder enemies could have been good, or simply a progressive increase in enemy stats along with continued gun upgrades. Either way, great work for a jam game!
Thanks! There was definitely some reference from Hotline Miami used for the gunplay. The problem with the black squares (trapdoors) is that sometimes two of them appear due to a glitch, and only one actually works. You're probably talking about the third level, where there is a false exit in the bottom right and the functional one is in the top left where you spawn.
Really nice concept. By the last level I was feeling some of that survival horror anxiety. One thing that screws the game up a bit is how you can just drag faster and more rapidly to move at mach speed - it gets rid of the tension in most of the levels.
Pretty fun game - my biggest problem is that everything in the game feels very slow and there isn't much you can do during the waves themselves. I got to the flying enemies once, but after losing, the thought of having to go through the slog of the first 10 waves again was enough to put me off the thought of continuing. I think you could do some interesting things with this concept, and for a first gamejam this is great! Definitely playable and has some entertainment merit.
I think the most difficult was the first one with several control boxes where I actually had to shoot the first one twice. Once I got that, the same mechanic was far simpler to deal with.
It would be nice to have a description of what the two types of bullets do though, since it took some time to understand the differences.
Me and some friends made a Farming Simulator + Idle Game mix. You start out with a small patch of land, and eventually become a monopoly on crops.
Awesome game Watabou :D
I feel like it may be just a bit too random though, perhaps make certain items be forced to appear within a certain number of levels? Like food being forced to appear at least every other level, or heal scrolls being found at least every 3 levels, etc.
While messing around just now, I've encountered another bug. When you choose your player to be sitting on an elephant, after the game starts the player is catapulted off of the elephants back and a few seconds later the other team wins. Here is a video of the bug:
Where can we report bugs/glitches? Some of them that I have encountered:
1. When you turn a Ballista around and shoot, you die instead.
2. Boats don't have a collision box, so they go through each other which leads to a mess.
3. Units on horseback don't shoot/fight
4.When using siege weapons like catapults, you cannot change how far it fires. The actual siege units can shoot many times farther than the player can.
Despite all the bugs, this game is amazing!
Try making the heavy helmets not be so obstructive, as it is is extremely difficult to aim with them on. Also, maybe make it possible to move the camera up and down in third person: it is very hard to aim at things in front of you. Otherwise, this game is great and I've had lots of fun playing it!