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ENKIDA: Interactive Visual/Audio

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A member registered Apr 12, 2014 · View creator page →

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that means a lot. thank you so much.  cant wait to show you what's next

yes!!

steam soon

yeah we want to add some nice settings sliders and toggles soon.  hang in there, and thank you!

the game is locked to 30fps by default - a framerate control option will be coming soon, but we like keeping it 4/3 and 30  for right now :)

that health is a bug on my part :) but the fix might make you even more irked, lol.

great notes! i was really generous with ammo because I'd rather risk over-feeding than starving.  I'll definitely wrangle it in and calm the shotgun down a little. 

As for the mouse settings, I think I have my own DPI a little low, so I'll balance it out in the update on our way to a menu with an actual sensitivity slider.

Someone else mentioned creating some puzzles to make use of the goldeneye aiming, they make a really good point.  we're going to try out some fun stuff on our way to the steam page, so stay tuned and thank you

Not at all! Polite criticism is great.  We make our to-do lists from gripes we think we can address.  You make some good points to take into consideration.

UE has been a steep engine for me to adapt to, but the past few months has been a lot coming together.  Our next milestone we'll be focusing heavily on the GUI (menus, screen settings). In the meantime, stay tuned for updates to this version. 

We'll be providing patches to fill out things we only just got functional before release, so stay tuned for updates.

Thanks again

-A

I totally forgot about that, but you're right.  I've been caught there too.  Added to the patch list - thank you, and thank you for all the awesome feedback!

Thank you!! It feels good to have survived!

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We couldn't continue with the original version when Unity changed their revenue-sharing policies.  Despite reverting them back, the trust was broken.

I'm sad to hear we missed the mark for you though, we really wanted to capture the best of the original one.  I'm interested to know specifically what was lost in translation for you?

-A

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the demo is supposed to end with falling into a spiked pit - yes, but if the game isnt cutting to credits then there might be a bug.  thanks for letting us know

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http://amon26.itch.io/williu



WilliU: The Big GetBack is a single-player co op platformer designed for for a very special purpose. Inspired heavily by late 70s, early 80s j-pop culture, Gameboy Color, and Natsume platformers on the NES.  Hopefully you'll enjoy your time with WilliU as much as we enjoyed making it.  Thank you!