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A member registered Jul 17, 2018 · View creator page →

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Probably 40 levels total, 4 Episodes, 10 levels, 4 bosses.

Thanks, I have added brightness and other post processing effects and adjustments in the 10/16/21 build. Also you were only able to change values on selected options by using Left and right on Keyboard/Joystick. I have now implemented mouse click support to changing values in the options. I will add ESC/Enter for pausing the game in a later build. Thanks for testing the game! Stay tuned. :)

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Announcement of the Sequel to Devastation - Annihilate the Alien Race.

Hey, my name is Myke, I've been a indie game developer for about 4 years and released two games on Steam.
I wanted to post my true work I put in to the last 11 months because I'm excited to announce my second release.

Overall, this game was a great development success, a devastating headache and a major upgrade from my first game. It was unfortunate that I am unable to get any feed back or reviews of the game, even from purchasers and streamers. 

Most of the work in the game was built with Adobe Photoshop [3D models, UI & Video Sprites] and After Effects [Game Videos, 3D Sprites] using Element 3D plugin by Video Copilot. 

The sounds and music are my own as well, I recorded different sounds around my house or spit out some random sounds with my mouth into  my Samsung galaxy 8, then imported into adobe audition to be highly manipulated into sounds for the game. Music was built from my own loops, with a program I had purchased. 

Most of the 3D modeling was designed in Unity using the built in pro builder asset. Then exported into Adobe After Effects or Element 3D as 3D objects. I used Microsoft Visual Studio to program in C#, my game contains 59 scripts with some of them containing over 10,000 lines of code. 

Since there's so many things happening in my game the main factor in development of it was object pooling. All projectiles, Enemies, Sounds, explosions etc are all used, deactivated, reset and reused again. Garbage collection became heavy, very quickly without it, another I'd say would be how its all coded together. I had play it smart to connect most scripting together and allow smooth game transitions, there were so many obstacles I had to overcome. The most difficult thing I had to develop was the tutorial section and upgrade system I spent probably more than a week, each on both and I honestly couldn't tell you how many times I play tested this game due to the fact that I'm by myself so finding all the bugs is tricky/near impossible, only other people can break your game... lol

Anyways here is the trailer I built for Steam. I do have 1 free steam key left on hand I'm looking to give away and looking for a streamer/reviewer, potentially I could get more for the right reasons. I hope who ever reads this likes my content! :) Link:

Steam Link:

Game trailer:

Devastation 2 – Repatriation is a revolutionized 3D “Blast them to hell!” shoot ‘em up, arcade style game.

Devastation is back! And jacked with intense ACTION! Literally! The alien horde has returned, but how? To take over the intergalactic web? With alien malware technology called the Byterrians? Time to bust out the back up software and eradicate these suckers once and for all!

Absolutely obliterate everything! Take things to the next level with 6 different missiles and bombs, 11 different weapon combinations but wait there’s more! What did you say? Weapon mods and customizable boosters too? Just awesome! And just to top it off you can now customize your ship with 10 different color schemes!

Upgrade and repair your ships defenses, battle through in a new 3D revolutionized futuristic environments with 12 different dynamic levels. Annihilate over 20 different Byterrian types with Hyper Speed, blow apart large waves of enemies with single massive explosion and decimate over 10 different heavy bosses.

Devastate like never before! Kill your enemies as fast as possible, unlock in game achievements, earn a god-like multiplier and build an insane score!

Devastation 2 is unlike any other shoot'em Up!

New build is now on there now, like I mentioned there's more content in the new build, you're welcome to give it a try again. I'll let you in on a little secret, anytime when your playing and not in the menus, just type "tqdebug" that will allow debug mode for you to access all of the content and may fix any issues you run into too. :)

Hey, I really appreciate the play test, I see a lot of value in your post that I can take an account for. Upon reading this I didn't realize that this is a much older build than my current recent build version (2 Months older at that!) 

My current build is much too large for's 1GB limit cap, so I'm working on getting it on here.

I had taken the recent build to a gaming convention so it has been much more polished and much more has been added than what you have played, which includes new climbing animations.

That being said your feed back is still valuable to this build as well.

I know Keyboard and mouse is compatible but It's strongly advised for using a controller via PC, it feels way less clumsy. 

Development is on hold at the moment where I had taken a break from a 10 month straight work period on this game and worked on a 2D bullet chaos shooter.

It was great talking to you Yelsavick, Thank you.

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already submitted the game thanks :)

Thank you! i’ve only started game developing two years ago. I started designing UI in photoshop as a hobby years back even before I went to school, passion for it led me to game development. 

I’m very glad I’m able to have people try out the game I was having difficulties doing so and a friend led me to this site.  I’m not sure what the world game development championship is but it sounds epic! I’d love to take part! 😁