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Enemie06ene

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Hi everyone! I’m a Korean student developer, and I’d like to share RIVERFALL: VELVET WAR, a game I’m developing with Lua and LÖVE.

Your poker hand is your loadout. Every card you reveal becomes two enemies.


You start at a table with two hole cards and three community cards. Your best five-card poker hand determines your combat buffs, while its highest card’s suit determines your weapon: a sword, bow, shield, or wand.


Then you leave the table and fight the cards you revealed in real-time, top-down combat. You can reveal more cards to chase a stronger hand—but that also means more enemies, and the shared cards can strengthen their combinations too.


During a run, you can:

  • Enhance cards with seals and special effects.
  • Collect relics and activate set bonuses.
  • Choose routes through three stages with shops, events, elites, and bosses.

The playtest is free, with a browser version and a Windows download. Both English and Korean are supported. You’ll need a desktop keyboard and mouse.

👉 Play here: https://enemie06ene.itch.io/riverfall-velvet-war-playtest

The game is still in development, and I’m looking for feedback—especially on these questions:

  • Does the tutorial clearly explain how your poker hand determines your weapon and buffs?
  • Which weapons feel satisfying, weak, or difficult to use?
  • Were any card effects or UI elements confusing?

If you encounter a bug, please mention whether you were playing in the browser or on Windows, along with what happened.

Thanks for taking the time to try my game!