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Endper

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A member registered Aug 08, 2023 · View creator page →

Creator of

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Amazing game I like the prototype. The graphics and the egg are awesome. I can totally see how fun this would be if this was a full game. The only bad thing I can say is the graphics clipping through each other. Would be nice to have a lose and win condition.

The movement is scary.

The fact that this is made with JS, honestly respect. I’ve been wanting to make a 3D game myself with JS (vanilla tho) but never got around to it. Also the commit messages in your GitHub are… interesting.

Anyhow, 7/10 for the prototype.

Np. Looking forward on the future of your game!

It’s an interesting game based on Balatro and deck building.

The good:

  • It’s free.
  • I like the twist where instead of playing cards on their own, they are placed on a grid which forms a bit more strategy.
  • The difficulties are based on characters.
  • The focus is based on upgrading your already existing cards rather than gambling to get better ones.
  • Haven’t found any bugs as of writing this.
  • There’s audio which makes the game more lively.
  • There’s good replayability.

All of those make it different and a unique experience, but its the bad that kind of drag the game down (at least for me).

The bad:

  • The lack of actual original art. I understand art may be difficulty at times, but most of the assets are by AI. There is also no tag that mentions that this game contains AI art and audio. I, as an artist, personally do not support AI art. I can see how it might be helpful for game development, but for a good game, there should be very little amounts to none or at least an obvious disclaimer.
  • The lack of story. Writing is a profession on its own and with a reason. However, there is very, very little story telling in this game. This game feels like it could be so much more, but there isn’t much to go off. Especially considering the fact that the opponents are based on characters. Feels sort of empty.
  • The tutorial is kind of bare and makes it a little bit confusing at the start. However, you do get the hang of it pretty fast. I would suggest making the tutorial interactive to remove that bit of confusion. I would also suggest explaining some of the buttons too.
  • Inconsistencies. The background of some of the characters and screens make no sense. They just feel like they are put there just so there is something - not to immerse.
  • A settings menu would be nice. More specifically an audio adjuster.

There are a couple other things I could point out such as the UI and missing tags, but I think the ones that I have outlined are more important and what sets the game back mostly.

Overall, I liked the twist of the game but the lack of lore and original work (referring to the art), makes it kind of egh. If it’s your first game, it’s not a bad start.

A small game about fishing on ice in the winter. Was made for Father's Day 2024 and 2025.

The game is a simple fishing simulation where you catch a variety of fish. The game itself is relatively short and I've tried my hardest to make the progression as satisfying as I could in the limited amount of time of just 2 weeks (1 week in 2024 and another in 2025). More content is planned for the future!

The game loop is simple

  1. Fish for fish
  2. Get coins from the fish that you catch
  3. Upgrade your equipment to catch better fish
  4. Check out your collection of the fish you have caught

The game was originally up on GameJolt, but I've finally decided to put it up on here as well. 

Hope you'll be able to spare a few minutes of your time to play this little game of mine - feedback is very appreciated!

The link to the game: https://endperxd.itch.io/icey-fishery

Version 1.1.0 Review

I'm very happy that you fixed the jumping and added a sound toggle. 

But that's it. There isn't anything new. There's a lot that can be improved on; adding a mouse sensitivity slider, fixing the menu UI, adding a way to reset the level in case you fell on the other side of the map and have to run back, more variation in terrain, a pause menu of some sort, and so on.

Overall, this version made it possible for me to finish it:

For a first game and with updates on the way, it's a good concept. The music (for me at least) isn't repetitive. I can see how this is challenging; The jumping is very annoying. The textures are solid. I did encounter some visual glitches with the dirt as well as the collision of the terrain.
As any first or third person game, a mouse sensitivity setting would be very helpful. An option to adjust the music or at least turn it off/on would be also pretty useful.
I couldn't get to the finish line but I'll reply to this when I do as well as any other bugs I found or features to add.

D U C K