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EndpaperDev

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A member registered Jul 29, 2018 · View creator page →

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I love the idea of this and the gamification of your own game dev is great!  Could the app let you add Steam and itch or other platform information so it can populate traffic data, demo plays and wishlists etc itself?

Thanks for flagging this! I'll look into swapping to a Noto font for broader Unicode coverage. Appreciate the specific character codes - makes it much easier to fix.

Really appreciate you playing through the whole demo! This is super helpful and I love a nitpick so don't apologise.

You're right about Ink Flow - if it's generating words without clicking at level 1, that does make Auto-Scribe redundant. I need to rethink how those two relate. Either Ink Flow shouldn't auto-generate at base level, or Auto-Scribe needs to do something meaningfully different.

Good catch on click vs hold - I'll make the tooltips consistent with how it actually works.

The "too fast at the end" feeling is useful to hear. Sounds like once you hit a certain point the demo doesn't have enough to do with your output. I'll look at the late-demo pacing so there's more to engage with before the gate.

Word rarity filtering in the Lexicon, absolutely, that should be there. And the minimisable Ledger has come up a few times now, definitely adding that.

Thanks for sticking with it to the end and writing all this up. Exactly the kind of feedback I need.

Thank you! Really glad it feels polished.

You're right that the upgrade descriptions need work - Auto-Scribe and Ink Flow doing similar-sounding things is confusing. Auto-Scribe is meant to be the unlock that lets you stop clicking entirely, while Ink Flow increases the rate. I need to make that distinction much clearer in the tooltips.

On pacing - you're on the right track with filling shelves. I'll look at the early progression curve, a few people have mentioned it feels slow before things open up. That's exactly what I need to hear at this stage.

Thanks for playing and for writing this up!