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Enard0

4
Posts
A member registered Jul 09, 2023

Creator of

Recent community posts

Good game idea, however I can't complete the level with five planets. Sometimes tips about planets don't appear when I hover over a planet. I don't know if this is a bug or some problem on my end.

I really enjoyed the game. At first the pushing felt a little clunky, but after the second level I got used to it and it felt natural. I also wanted to comment on softlocking, but then I realized that you prevented it by assigning a room reset button. If I had to say something negative about your game, I'd say I was hoping for a sequel or some kind of final level after the hub, but I know the time limits are a real struggle and honestly, I'm impressed that you managed to make such a long game in just 96 hours.

Great art style. A simple but interesting idea, however there are a few bugs that are really frustrating for me, such as the fact that you can press some buttons before you see them, or Alex sometimes behaves in strange ways, such as disappearing during the simulation. I also wish you could see the size of each blob during the simulation, as it would help with "debugging" the solution, but I don't think it's necessary.

Great game design and interesting take on the topic. Reminds me of some of my favorite card games. I only wish there were more types of relics or other mechanics like for example double cards?