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EMunday

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A member registered Oct 19, 2021 · View creator page →

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The game looks great and I like the dialogue at the start. The underwater sound and visual effects are great too. The gameplay feels very confusing though. The controls are fine but the placement of enemies and general visual clutter onscreen really breaks the game for me. Half of the time you will have no idea what kills you. And why do the jellyfish fire cannonballs? With some more focused and polished gameplay this game would be sick.

Not really a star fox game but really like the 2D approach. The variety of enemies that randomly spawn are great and do a good job at fighting back. The art for everything is good. The higgins boss was great and looks a lot like the dark star from bowser's inside story, please tell me it's related. The game had a nice level of challenge to it too. Good job

I like the space trash removal service. The speed of the ship feels good and the models and skybox are great. The movement and shooting did feel a bit clunky but pretty good for a game with no objective other than shoot rock.

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This is the closest thing to a star fox game here. The shooting and movement feel great, the level (even if it's basic) functions well, the enemies are great especially the end boss and the win screen was a nice edition. The sound and models were fine. Would love to see it expanded. Also sick trailer.

The skybox texture was pretty good and the music fit the theme of a dragon. Does need actual gameplay but I like the ideas and controls.

nice assets.

I like the one image that was used and the title/end screen. Not much else to go off since the game is incredibly short. The jump is too high I just held right and jump for about 10 seconds then the game ended.

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Great usage of unreal's top down template with a free models pasted over it. The art choices are very fitting for the medieval theme. The song choice also fits however it feels a little creepy. The platforms and movement feel ok however it can feel weird to control and the second set of platforms become very confusing near the end. Would like to see some more unique functions however I do like the win/death screens. Edit: Just saw the gold bolts in the controls, can't be ass'd to download 1.8gb again.

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Fun Fact: This game roughly about the size of The Binding of Isaac: Rebirth WITH all of it's DLC's, Terraria and Shovel Knight: Treasure Trove combined

I like the art and animations of the game. The game is pretty unique in it's design while implementing an attack. The enemies are well made and work fine. The camera is a bit too zoomed in, I fell in lava I couldn't see more than once. Would love some more UI elements and an option to increase the resolution. Really good game.

Very similar to Jump King. The art is pretty good, really like how it's 3D. The music is very busted and needs some turning down and maybe some newer instruments. The gameplay is pretty good however the turret completely ruins this game. If you are shot which is unavoidable, you will no longer have enough power to make it to any platform except some nearer the bottom. Adding an enemy to Jump King is an interesting idea but needs a different approach especially with the limited movement options.

I really like the concepts and some of the mechanics. The tall level is a more unique style and the janky jumping allows for wall jumps and mantles which comes together to make something similar to the mobile version of mirrors edge. The art is also pretty good. However, the framerate and weird collision needs to be fixed, sometimes you also fall through the level to your death. Also, the coins were invisible to me, I somehow finished with 7 without even knowing they existed. Pretty decent game overall. 

I like the doodle jump style of platformer. Jumping and attacking work well even if the platforms are sometimes jank. I do not know the damage or hitbox of the attack though. The sounds and music are fitting for this game. The art does need a bit more polishing as they have different styles and resolutions. Great game, I laughed at "YOU GOT ALL THE" with nothing at the end.

The Art is really good, I like the dark theme of the dungeon. The music is decent but the loud witch scream repeats forever which needs to go. The gameplay is not it for this game though. You weren't kidding when you said the spear is scuffed. Would've REALLY needed an explanation to this thing. Also the hitboxes sometimes stay where you place them and trying to traverse the level becomes an invisible labyrinth. I ended up just glitching out of bounds and run along the top to win. The game would be amazing IF the spear becomes unscuffed.

RIP to the programming team. The art is really good and fits the DOOM inspired theme going on. The music is also pretty good and perfectly mimics Mick Gordon having a stroke. With some more functioning mechanics, this would be pretty good as a budget DOOM platformer

Great controls. Jumping and gravity feels great. Unsure if the ledge protection in the first few levels is intended but is a great addition. The gnome and house look decent as well. Would love some sounds, longer levels and maybe some more advanced UI elements.

The art of the backgrounds and title screen is really well made. The collection of other assets is decent too, I really like the ambient music you found. The sounds for shooting and dying need to be turned down a bit. The gameplay doesn't feel as good. I like the shooting mechanic but it has infinite range so there's no reason not to spam it down a hallway. The jumping feels really low and jumping over spikes is too precise. The boss also moves a bit too fast which makes the fight tedious however it's not too long so it's fine for now. Really great ideas and design just held back a bit by execution.

Great level design and placement of obstacles and cherries. The game feels really good to control as well. The music did drive me slightly insane and the games volume is too loud overall, especially the win fanfare. Other than that, I would love to see more custom made and unique assets.

Fix the .exe, can't open the game.

A fighting style incremental game that is a lot cleaner and easier to understand than the others. Using the game from the previous jam and expanding it further into a true incremental game like this is resourceful and the gameplay feels really good. The art is also great and the scaling of both you and the enemies works perfectly. The only thing I can wish for other than more game is a timer for the boss to pose some actual threat to you. Fantastic job.

Clearly inspired by universal paperclips. Great implementation of the resource and selling mechanic. Would love to see the percentages for the house being sole and further upgrades. Pretty good demo.

The game is very simple and demonstrates an auto clicker and farmer system well. The visuals are very clean apart from the shop and the sound effects work well. Not much else to say but would love an expanded game.

The art and cutscenes are really good. Having multiple types of item you can sell is a great mechanic also however the miners are op. Hope they get nerfed next patch and end the miner meta. Other than that, a more coherent story would be nice and a longer progression system too. Good game though.

The 3D designs of the mice are pretty good. The other art used also feels pretty good. The gameplay feels sluggish though. Having clicks on a large cooldown like that does not feel good, especially pressing ewq. Could just be a website error but would love a more optimised version with more to achieve.

Use of the pizzatron theme is godly. Using the ingredient mechanic along with buying an upgrade makes it very similar to cake clicker. The upgrades here have more function but the production of burgers is still limited to 1 + your click speed. Even if you use an autoclicker that would click 50 times a second, that's over 200 days straight for prestige 1 and you can miss me with that. Great game otherwise. 

Very cool sound based game.  The design of the pads along with the neon vibe looks really good. The sounds for clicking the buttons is pretty good however does disappear  after the first 4. Also you can rebuy the managers and completely destroy your money. With a few bug fixes and improvements, this would be a really unique and fun game.

Basic game yet quite well made. The art is really good and the upgrades work perfectly. Not much more to say except it is quite short and the different potions provide no other benefit than a multiplier. I would love to see the other potions appear beside the health one and maybe give them more of a purpose. Good job though.

I like the time challenge variant of a clicker game. Very reminiscent of the wild west clicker from the last jam. Music and sounds are perfect for this game. But yeah depth and depth is not it. Also would love to see that leaderboard from the previous wild west clicker put into here. Very thematic and good game overall.

The animated background of hats is really good. The spritework is great. Swapping between buying hats with varying values and better materials is interesting and unique. Swapping between buying hats is strange and takes a few tries sometimes but other than that, solid game. Would like to see more hats and maybe some more features next time.

The art is very good and the concept is nice but it does have a lot of gameplay issues like the negative bullets and the unexplained upgrades. I'd like to see this turn from a demo into a real game. Good design though.

An incremental game with physics objects that you have to also click on is a great design choice to make it feel unique. The gameplay is excellent as well. All the sounds and art used really fit this game and it's built into browser as well. I do hate how some boxes just get stuck to the sides and I think the time it takes to progress could be increased. Would love to see a full game where it takes a lot longer to reach the end and more upgrades, basically a different spin on Pot of Legend. Brilliant overall.

Very nice ambient music. Great visuals on the ship and planets. Standard gameplay with 3 different auto clickers. Would've been nice to see a different feature like a clicker multiplier. Also the progression takes a bit too long to build up anything significant. Very pleasing game to play though.

Pretty simple clicker that has 2 auto clickers and 1 clicker upgrade. The spritework for the whole game is really good. Scaling feels pretty good apart from each clicker upgrade requiring the same time to unlock resulting in a very fast game. I would love to see more upgrades or a more unique system.

Sometimes the stocks do decide to duel if you play long enough. Totally a feature. At least they don't become sentient and try to kill themselves in this version.

You are meant to hire people to the different marketing teams which allow you to use the auto buy/sell feature but having a few intro boxes to explain everything is a good idea.

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Very reminiscent of other fighting incremental games and with a lot of the same mechanics and balance. The sounds are really good, the art is amazing and the gameplay is very solid. It's clear to see this was made by three people who all did different things. I did find the balancing of the stats off as I just put all my points into attack and a few in const and rolled everything by clicking. We also needed to have a gameplay trailer too and I could barely hear Jeremy over the sounds of the game, even with the sound slider which is a great touch. Amazing game, probably the best here.

The idea of growing a fungus to consume the world is a great idea and being able to see your progress is even better. Having an auto clicker and an increased click size are great features. The art for the backgrounds is really good and having an ending of destroying the world is a nice edition. I would like to see more upgrades and maybe an expanded scope to destroy all matter or something but really good overall

I love the different elements of this game. Combining the 5 ingredients together and then creating the cake, cooking it then decorating it is a really good mechanic for an incremental game. It also features auto clickers too which is great. The pricing feels a bit weird since they all have equal value but other than that, really good game. Would love to see more upgrades and stats.

A HTML game like Universal Paperclips is very interesting. I love the simple style of the game. The changing text and header is very pleasant, the upgrades are simple. Not much to really say about it other than would love it if it were expanded. Really good game.

Very interesting 3D design for an incremental game, the conveyor belt working along with the cheese physics and selling of them is very pleasant to watch. That being said, the way you create the cheese is inconsistent. It feels like you have a 5% chance to create the cheese, sometimes it will allow you to create 3 cheese other times 1 or 0. With a better gameplay system and some models for the factory, this game would be amazing. Still a good ambitious attempt.