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A jam submission

Hill Giant - The Knight of MidasView game page

tackle obstacles, and battle through the course!
Submitted by CrazedslawDev, Ryan Manyweathers — 4 minutes, 54 seconds before the deadline
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Hill Giant - The Knight of Midas's itch.io page

Results

CriteriaRankScore*Raw Score
Most Original#92.5983.000
Best Gameplay#102.0212.333
Overall#102.3092.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+2)

Great usage of unreal's top down template with a free models pasted over it. The art choices are very fitting for the medieval theme. The song choice also fits however it feels a little creepy. The platforms and movement feel ok however it can feel weird to control and the second set of platforms become very confusing near the end. Would like to see some more unique functions however I do like the win/death screens. Edit: Just saw the gold bolts in the controls, can't be ass'd to download 1.8gb again.

Submitted (2 edits) (+1)

Fun Fact: This game roughly about the size of The Binding of Isaac: Rebirth WITH all of it's DLC's, Terraria and Shovel Knight: Treasure Trove combined

Developer

Not gonna lie, its mainly alot of asset bloat. didnt know what we would need and what we wouldnt during the experimenting phase of seeing what models and such worked as well as what was already being referenced in blueprints so upon compilation i didnt wanna touch anything incase UE5 decided it wanted to have a panic attack and not compile the game (as it had done earlier; something to do with a model having a newer version in FortniteMain? even though the model had nothing to do with Fornite but idk)