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Emrek84

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A member registered Jan 11, 2022 · View creator page →

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Encountered a strange repeatable problem cause by my own actions. Upon getting multiple Kimberly names as NPCs I replaced the names_f.txt list with a larger list of 1000 common female names. This worked for a while and  I ended up witha lot more variation on new NPC names. Exactly what I wanted. I even later added 1000 male names just to round it off.

However, after a couple more changes to adding/enabling mods I started getting a CTD when the MC (male or female) would cl-max. Not every time, but when it did happen, thats what was going on. Could have two other NPC cl-max on each other and it would be fine. Or they could with me and it too would be fine. Sometimes the first time I did it wouldnt crash, but the second time it would. Frustraiting.

Since this trigger has nothing to do with picking a random name, I can only assume that there is some left over code in the game that looks up a name even without the Pregnancy mod enabled (yes, I had disabled all mods, it would still crash). Like maybe it is preselecting a name for a potential child and comparing it to the MC's first name to add a "JR" or "the II" to the name. Not sure why this would be done at conception rather than at birth, but whatever. It also would crash even if the MC was female or in a situation where no Pregnancy was possible. This added to the frustration.

I have not looked at the source of the code to see if a name lookup is indeed present at that time, but seems likely that there is one that is choking on the extra names added for no reason. Should note again that looking up names for newly encountered NPCs worked fine so it is probably not the same routine but a leftover one that has no discernable effect.

TL;DR: Moral of the story: Don't add more names to the name list file. Just deal with having multiple Kimberlies running around.

WARNING!!!

ABSOLUTELY DO NOT CHANGE RESOLUTION!!!!!!!

Doing this will make the game unplayable. The game will display in a smaller windowed box despite being Fullscreen and the cursor will not easily line up with any available options. Even if you manage to get into the Options setting and change the resolution back, you cannot get to the Apply button to make the changes permanent.

Worse yet is that the incorrect resolution is saved to disc causing any game restarts or PC reboots unhelpful. This effectively bricks the game. You can still move around and look at things, but any HUD menus (like the main menu) is unusable.

The day(s) advance too quickly. In game time advances 1 hour every 2 minutes. If the day starts at 6am and ends at midnight, the day takes about 36 real minutes.. but only if you do nothing that advances the time like standing still and not clicking on anything. 

Most games with a day/night cycle heavily focused on crafting (Minecraft) are about 1 real minute per 72 in game minutes, Whereas most games based on adventure and questing (Skyrim, Fallout) are around 1 real minute for every 20 in game. In most cases the actual passage of days makes little difference since you just do the thing when you got time.

This game, however, cuts off your playthrough after a certain number of days and is 1:30. It does seem to pause while in conversation, but that's easily contrasted with the massive speed-up when you actually do something. Four 15 minute actions like searching boxes can make an entire hour of game time pass by in less than 10 seconds. That's 1 : 360 if you're keeping track.

The time creep should be slowed to allow players to do things or explore the environment. 1:15 like Witcher 3 would be easier deal with. Players still would be limited on what actions they can take during the day (eg.search box) since those are scripted, but it would give them extra time to decide where they want to go or what they want to do before they settle down to do it.

The physics also messes up occasionally. Was playing today and noticed that the breast bone(s) closest to the chest were working fine but the outer most/forward most bone (ie. nipple) was pointed nearly straight down. Once it does this, I am not sure if there is a fix or if it ever goes away. Equipping various tops doesn't fix it. Disabling the Physics out of Combat option puts them to rights though it turns off the bouncing walk. 

Not sure what I did to cause it. I did encounter the nav mesh and repeated jump issue you mentioned while stuck in the bottom of an elevator shaft. Cannot say that it is related since I didn't immediately check myself out afterwards. 

Should also note that I only noticed it on the MC, not any of the NPC so probably something I did.

Vehicle navigation is EXTREMELY difficult considering that the vertical input is inverted compared to the rest of the game. This either needs to be fixed or there should be an option to reverse it for vehicles only. I end up travelling  only about 5-10 ft before needing to stop and correct the view. This is not a fun part of the game and is quite frustraiting. I would rather get out and walk instead of doing that.

Some reason the animations are not running. Nor are the sounds (there is sound, right?)