Game is still reporting v0.21.1 on the main menu.
Emrek84
Recent community posts
The English translation is bad. Really bad. The game ask for the player's name in Spanish which is hard to figure out. And then it ignores the name and keeps calling the player Lior. The sentence structure is a mess, but the words are even worse. For example, early on the player gets afflicted with Arithmetic. While some people might not like numbers, that's hardly a disease.
In fact, the excessive use of numbers gets annoying. half passed four, quarter to one, sixteen years, twelve years, three hours, four days, second time, two candles.... it looks like its supposed to be some sort of code written into the script. There are a LOT of them in a short amount of time. If you took the thousand numbers and strung them together in a file they would make a picture.
I found myself just skipping ahead to the decisions and then guessing at what I was being asked to choose.
How important are choices? Not very, that I can tell. For example when given reward options for helping Tara (Bra, Panties, Kiss) it doesn't seem to matter which is picked. They each have identical responses both immediately and long term. Like the game just wants you to pause long enough to admit you want something from her but doesn't care what that something is. Many choices are the same way and at best only change or add one line of dialog. It makes the act of choosing a response feel hollow.
Played the 11.d game a bit in town and then headed out to the open world. At some point I got beaten up/killed and respawned but lost my axe and pickaxe. It's possible to craft these tools again but without the pick to mine metal (found some spots) this ability is useless. Found myself constantly trying to run back to where I lost the tools and getting beat up again and again and again while making absolutely no progress. At one point I did manage to pick up the tools but then got detected before I could leave the area by someone I had already incapacitated. Probably should have returned to town for an assault rifle and gone vigilante on them to get my stuff back.
The open world idea seems interesting, but needs some storage mechanism or a place where items won't disappear if left out for too long.
You can make backpacks to store things if you still have the axe, but seems you cannot place or reposition the backpacks where they won't eventually disappear. The backpacks themselves are too big for what they hold. Blocks the entire torso and only holds 10 underwear. Smaller Tomb Raider style backpacks would be better to at least see my own tattooed tush running around.
Open World Map or a compass (even north-casting shadows) would be awesome too as I kept getting myself lost and would only stumble by accident on the "home" I built for myself.
As a randomly generated open-world I can see how it would be difficult to put in any goals. I did manage to find a shack with a couple beds and three inhabitants. After seducing them all to friendly status I finally "owned" one of the beds. But that was about the only progress I was able to make before someone in another camp I visited killed me.
In short, the Open World needs work, balance, and a way to rebuild or at least wash off. You're supposed to be a "biotch" in the game but without any agency or a (difficult?) way to recover from losses then the game after even one mistake quickly gets into a downward spiral of repeated death and just stops being fun to play.
Discovered a repeatable error while in the Red Zone area of the latest version. While in the street view simply advance the time from Evening to Night and this CtD happens:
File "[gamedirectory]\itch.io\campus-confidential\CampusConfidential-0.42-pc\renpy\script.py", line 1103, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'shops_sex_front_dialogue'.
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.2.24090902
Campus Confidential 0.42
Granted you normally would never advance time while in that area, but if you do the game crashes. If you go into a shop, advance the time, and then exit back out to the street the game does not crash.
Encountered a strange repeatable problem cause by my own actions. Upon getting multiple Kimberly names as NPCs I replaced the names_f.txt list with a larger list of 1000 common female names. This worked for a while and I ended up witha lot more variation on new NPC names. Exactly what I wanted. I even later added 1000 male names just to round it off.
However, after a couple more changes to adding/enabling mods I started getting a CTD when the MC (male or female) would cl-max. Not every time, but when it did happen, thats what was going on. Could have two other NPC cl-max on each other and it would be fine. Or they could with me and it too would be fine. Sometimes the first time I did it wouldnt crash, but the second time it would. Frustraiting.
Since this trigger has nothing to do with picking a random name, I can only assume that there is some left over code in the game that looks up a name even without the Pregnancy mod enabled (yes, I had disabled all mods, it would still crash). Like maybe it is preselecting a name for a potential child and comparing it to the MC's first name to add a "JR" or "the II" to the name. Not sure why this would be done at conception rather than at birth, but whatever. It also would crash even if the MC was female or in a situation where no Pregnancy was possible. This added to the frustration.
I have not looked at the source of the code to see if a name lookup is indeed present at that time, but seems likely that there is one that is choking on the extra names added for no reason. Should note again that looking up names for newly encountered NPCs worked fine so it is probably not the same routine but a leftover one that has no discernable effect.
TL;DR: Moral of the story: Don't add more names to the name list file. Just deal with having multiple Kimberlies running around.
WARNING!!!
ABSOLUTELY DO NOT CHANGE RESOLUTION!!!!!!!
Doing this will make the game unplayable. The game will display in a smaller windowed box despite being Fullscreen and the cursor will not easily line up with any available options. Even if you manage to get into the Options setting and change the resolution back, you cannot get to the Apply button to make the changes permanent.
Worse yet is that the incorrect resolution is saved to disc causing any game restarts or PC reboots unhelpful. This effectively bricks the game. You can still move around and look at things, but any HUD menus (like the main menu) is unusable.
The day(s) advance too quickly. In game time advances 1 hour every 2 minutes. If the day starts at 6am and ends at midnight, the day takes about 36 real minutes.. but only if you do nothing that advances the time like standing still and not clicking on anything.
Most games with a day/night cycle heavily focused on crafting (Minecraft) are about 1 real minute per 72 in game minutes, Whereas most games based on adventure and questing (Skyrim, Fallout) are around 1 real minute for every 20 in game. In most cases the actual passage of days makes little difference since you just do the thing when you got time.
This game, however, cuts off your playthrough after a certain number of days and is 1:30. It does seem to pause while in conversation, but that's easily contrasted with the massive speed-up when you actually do something. Four 15 minute actions like searching boxes can make an entire hour of game time pass by in less than 10 seconds. That's 1 : 360 if you're keeping track.
The time creep should be slowed to allow players to do things or explore the environment. 1:15 like Witcher 3 would be easier deal with. Players still would be limited on what actions they can take during the day (eg.search box) since those are scripted, but it would give them extra time to decide where they want to go or what they want to do before they settle down to do it.
The physics also messes up occasionally. Was playing today and noticed that the breast bone(s) closest to the chest were working fine but the outer most/forward most bone (ie. nipple) was pointed nearly straight down. Once it does this, I am not sure if there is a fix or if it ever goes away. Equipping various tops doesn't fix it. Disabling the Physics out of Combat option puts them to rights though it turns off the bouncing walk.
Not sure what I did to cause it. I did encounter the nav mesh and repeated jump issue you mentioned while stuck in the bottom of an elevator shaft. Cannot say that it is related since I didn't immediately check myself out afterwards.
Should also note that I only noticed it on the MC, not any of the NPC so probably something I did.
Vehicle navigation is EXTREMELY difficult considering that the vertical input is inverted compared to the rest of the game. This either needs to be fixed or there should be an option to reverse it for vehicles only. I end up travelling only about 5-10 ft before needing to stop and correct the view. This is not a fun part of the game and is quite frustraiting. I would rather get out and walk instead of doing that.