The day(s) advance too quickly. In game time advances 1 hour every 2 minutes. If the day starts at 6am and ends at midnight, the day takes about 36 real minutes.. but only if you do nothing that advances the time like standing still and not clicking on anything.
Most games with a day/night cycle heavily focused on crafting (Minecraft) are about 1 real minute per 72 in game minutes, Whereas most games based on adventure and questing (Skyrim, Fallout) are around 1 real minute for every 20 in game. In most cases the actual passage of days makes little difference since you just do the thing when you got time.
This game, however, cuts off your playthrough after a certain number of days and is 1:30. It does seem to pause while in conversation, but that's easily contrasted with the massive speed-up when you actually do something. Four 15 minute actions like searching boxes can make an entire hour of game time pass by in less than 10 seconds. That's 1 : 360 if you're keeping track.
The time creep should be slowed to allow players to do things or explore the environment. 1:15 like Witcher 3 would be easier deal with. Players still would be limited on what actions they can take during the day (eg.search box) since those are scripted, but it would give them extra time to decide where they want to go or what they want to do before they settle down to do it.