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EmptyPotatoSack

15
Posts
1
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A member registered May 01, 2025 · View creator page →

Creator of

Recent community posts

i didn't have the issue that others did when it came to controlling, but i understand that not all keyboard have numpad. I will say though that, if you go back and work with this more, to add some sort of boundary to the play space so the little guys can't walk out of bounds indefinetly

aww its a fun little game where I get more little guys. *gets 100 brainlets* 

WHAT IS THIS?!!!!

i didn't read the description or anything so call me shooketh

took a little to properly get a grasp on everything, but once I got that squared away, it was pretty enjoyable. Reiterating what some other people said, I do wish the font was a little easier to read. Nice job

nice concept, and I like the small story you added to the game

wish it felt like there was a little more to-do in the game, but I'm not going to hold that against you for a game-jam game. What is there is nicely polished. (ps - you have a typo on the skill tree. you have "click and drage"), in case you wanted to come back to this in the future

Took a little bit for me to figure out how exactly to aim, but once I got past that hurdle, I had a fun time

very fun to play and these are my favorite types of games. Some others have already said it, but I join the party of looking forward to seeing if/how you expand this further in the future

Do you know which drawing area the bug occurred? Like what was in the room?

Would really appreciate some feedback. I'll check yours our after work 

https://emptypotatosack.itch.io/brainlessgamejamwip

fun and relaxing gameplay. I do wish you didn't run out paint ink so quickly, but I enjoyed the game nonetheless. It stuck out as something more creative but also very fitting for the theme

really cute idea and i really liked the hand drawn comic. The therapist one made me laugh. The dark lord's vision is a little hard to guess based on, it would be nice to have a timer showing how much you had remaining. Other than that, I liked it a lot. Nice work

absolutely loved this game, and if you wanted to expand it more with more options across the board I would absolutely be down for that. It was a fun twist to go with a bit more of a historical element. And something about combining that theme with the art style you did is just really memoriable for me. Great job

My thoughts echo pretty much Sly517's with having a reset button to keep your current tool placements. Very good challenge, but I liked the concept and it was executed quite well

I liked the take, and I'm not sure if it was your intention or not but it felt suspense with the lighting and the background music you included. I will say that the shadows being so start (both the player and other scene objects) made it pretty difficult to see into certain areas. I also faced issues with the mouse cursor escaping the window and   not accurately synching with player movement, so I couldn't turn entirely proper. I did, however, enjoy the little guy sfx, both the ones the make before you splat (makes them easier to find) and also after.

I liked the take, and I'm not sure if it was your intention or not but it felt suspense with the lighting and the background music you included. I will say that the shadows being so start (both the player and other scene objects) made it pretty difficult to see into certain areas. I also faced issues with the mouse cursor escaping the window and   not accurately synching with player movement, so I couldn't turn entirely proper. I did, however, enjoy the little guy sfx, both the ones the make before you splat (makes them easier to find) and also after.