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emmanuel-D

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A member registered 5 days ago · View creator page →

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Thanks so much for playing, and really glad the sound design and nostalgia hit the mark!

Great news: this is actually already available in the game.

You can enable it directly in the Settings menu:

  1. Set CAMERA to CHASE — this locks the camera right behind your tank for the entire stage.
  2. Set DISTANCE to NEAR — this pulls the camera right onto the tank for that tight, close-up POV zoom feel.

Give that combination a run and let me know how it feels from down in the trenches!


I wanted originally to rebuild it in 2D too, but 3D with 3rd person camera view is just AMAZING !!! 🔥

Hi all — second one from me this week. Neon Balloon Brigade is a 3D flight arcade built on a single rule: whoever is higher pops the other's balloon.

https://emmanuel-d.itch.io/neon-balloon-brigade

Get above an enemy and it drops — but it doesn't vanish. It lands, paces the ledge as a walker you can stomp, and re-inflates if you leave it alone. The water is the real enemy: touch it at any height, in any state, and the run is over.

Staying airborne pays. A rising air-time multiplier rewards never landing, so the safe option and the scoring option pull in opposite directions.

Arcade with waves and a boss, a roguelite, 2P co-op on one keyboard, online over a room code, and a daily seeded run with a leaderboard. Storms, wind, windmills and cannons push you around mid-flight, and the arena wraps at the edges, so a bad gust can be an escape route.

The look cycles day to dusk to night every couple of waves — night is the neon one the game is named after.

Same tech notes as my tank post: no art or audio assets, all procedural geometry and Web Audio, built solo with React Three Fiber. Keyboard, gamepad or touch — an Xbox pad works and is honestly the nicer way to play it.

Would love to know whether the height rule reads clearly in the first thirty seconds. That is the bit I cannot judge any more.


Hi all — I just published Neon Tank Brigade, a 3D arcade game about defending a base you can't afford to lose.

https://emmanuel-d.itch.io/neon-tank-brigade

You drive one tank through a brick maze while enemy tanks come down in waves. They aren't only hunting you — they're hunting the eagle behind you. Lose your last life and the run ends; lose the eagle and it ends immediately, however well you were doing.

Walls chip rather than vanish. Brick breaks a quarter-tile at a time, so every shot carves a slightly different corridor, and the stage you finish in is one you made.

Modes: a 40-stage arcade campaign, a roguelite with a perk between stages, 2P co-op on one keyboard, and online co-op or versus over a 4-letter room code (or Quick Match with whoever's waiting).

The technical bit that might interest people here: the whole build is 422 KB zipped and ships no art or audio assets. Every mesh is procedural geometry and all the music and sound effects are synthesized live with Web Audio oscillators. The only two image files in the entire bundle are a favicon and a social share card, neither used in-game.

Built solo with React Three Fiber and TypeScript. Free, no account, no ads.

Happy to answer anything about the procedural/synthesized approach — and I'd genuinely like to hear how the online co-op holds up for anyone who tries it with a friend.