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EmkOrbit

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A member registered 76 days ago · View creator page →

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In future updates, you'll have the option to simply not pursue a relationship with Caleb at that point. If you choose that route, Nyra won't attack him, meaning neither of them ends up dying during that encounter.

So there will eventually be a path where both Caleb and Nyra survive, but it will come from avoiding the situation entirely rather than resolving it after the confrontation begins.

I also believe this will give the game a much stronger replay factor once it's completed. Different choices will lead to genuinely different outcomes, character paths, and consequences, rather than simply changing a few lines of dialogue before converging back to the same result.

Good catch. That's actually a leftover line from an older version that I forgot to update.

The option to spare Nyra was intentionally removed. After reworking the route, I decided that critical decisions should have permanent and meaningful consequences, and the old "spare Nyra" outcome didn't really fit that direction anymore.

At the moment, Nyra only survives if you allow Caleb to be the one who dies. Likewise, if Caleb survives, Nyra's death becomes the outcome of that branch.

Going forward, most major decisions will follow a similar philosophy. When the game presents a critical choice, the consequences are intended to be significant and long-lasting rather than easily reversible. 👍

Yep, the number is 111. The clue is actually hidden in the very first letter you find on the bathroom floor, which is where Zarek's code comes from. 😉

WIP means "Work In Progress."

Basically, it's content that's still being developed and isn't considered finished yet. 🚀

Thanks a lot! Honestly, it's a huge relief. I don't have to redo everything anymore, so I can finally just keep working on it and move forward. 🤞

Hey, maybe in the future :)

Ren’Py does support exporting builds for Mac, so technically it’s possible. The main problem is that I don’t own a Mac myself, so I currently have no way to properly test if everything works correctly there.

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It was launched 17 days ago, so it’s still in the early stages; it should be full in 8 to 12 months ;0

Thanks, really glad you’re enjoying it so far :)

And yeah, there’s definitely a lot more planned for Silas coming in future updates 👀

Hey, thank you! I really appreciate the kind words and the encouragement.

Glad to hear the start looks good from the outside, I honestly wasn’t sure what to expect, so that’s really motivating to hear. I’ll keep pushing updates and improving things step by step.

I also took a look at your profile and I’ll definitely check out your games as well. 

Thanks again for the feedback, it means a lot!