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Hey, maybe in the future :)

Ren’Py does support exporting builds for Mac, so technically it’s possible. The main problem is that I don’t own a Mac myself, so I currently have no way to properly test if everything works correctly there.

I’d suggest just pushing the files out there and letting the users tell you if they encounter any problems. Luckily Ren’Py is Python, so it’s pretty consistent from one OS to another. If the game’s tested on PC and Android, and you’re not doing anything crazy code-wise, it’s likely to be just fine on macOS.