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Emily G

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A member registered Jan 30, 2026 · View creator page →

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This is a very cute, fun little idle game! I did sometimes think that my little animals disappeared because they would overlap entirely into a single entity, but eventually they separated and went their own ways. 

Lots of fun! I think there's a lot of potential for future challenge with those levels where you have to knock off a piece to make it solvable. 

This is a pretty fun execution of a simple mechanic, nice job! I did find it really tricky to get past those spikes, definitely a challenge. 

That’s fair, thank you for playing it! A tip to try out if you play it again, you can often go up and pick crates up from a distance so you don’t have to carry it the whole way

This is a lot of fun! It feels a unique take on Papers Please, definitely has potential. 

This is a lot of fun! It feels a unique take on Papers Please, definitely has potential. 

We're calling it "Not 2 Scale" it's an action puzzle game where you have not only a normal gun to fight enemies, but also a volumizer gun which allows you to change the size of objects. If you like games like Portal or The Turing Test, you should give it a try!  

Also unless I'm misunderstanding, the additional challenges are purely for yourself. There don't seem to be any categories for them and there's no winners. It's just a bonus challenge if you're into that. 

Definitely giving strong Doom vibes, lots of fun! It definitely took me some trial and error to figure out the reload mechanic, but it's honestly really satisfying and adds a unique bit of complexity to what would otherwise be a straightforward shooter. Could definitely be some opportunities to add challenges throughout that are tailored to your specific method of reloading. 

Thank you so much for playing and for the thoughtful reply! We were definitely going for something with a similar vibe to power wash simulator so I'm glad it seemed to fit that niche. I think in the future we would definitely add the player controls as an option from a pause menu, there just wasn't time to implement it in this jam. I'm glad that even with some of the kinda clunky controls you were still able to complete it in a reasonable time! We definitely hope to take some more time to hone and polish it into a full game.

I really enjoy the aesthetic you went with, everything is very cohesive and super legible!

Honestly, a lot more fun than I was expecting from a seemingly simple premise. The first run I didn't realize I could use the handbrake (I just didn't read lol) and it got 10x more fun after that, great job!

Thanks for playing and lol we know, it can be satisfying to clean but also a bit frustrating since we preferred to have an overly generous win state rather than an overly strict one.

Thank you  so much for the thoughtful reply, I'm glad to hear you were able to figure out how to clean it and that you got invested enough to be frustrated by our overly-generous win-state lol. And thank you for noticing the light effects and decor, we worked really hard to get this to play on web!

Super cute! I loved the little twist at the end, added a bit to the seriousness aspect of it. 

Nice chill game! I like the music and the fact that you can only click and drag for a couple seconds at a time. After a while (around score 1600) the jellies stop spawning which was a bummer

I love this concept and am happy to see that you have a tutorial implemented. It reminds me somewhat of Portal. I will say that it was confusing that the tutorial mentions needing to scroll to select mushrooms, but scroll didn't seem to do anything for me. And the cannon/button mechanics were a little awkward and that first cannon level was confusing (I did appreciate the option to skip the level though). Overall I think this has a lot of potential!

Once you've got it started, it'll automatically bounce off of the platforms. All you need to do is direct the little squirrel left or right to avoid falling to your doom!