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emfreeman

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A member registered Dec 04, 2016 · View creator page →

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😉

I'm probably out of scope, given length and whatnot, but I'd love to see where this goes :D 

This just feels like material from a very slightly parallel dimension's Corebook; the flavor is on-point, the writing is crisp, and the art is arting so hard.

I had a feeling that was the case, but it was a question that keep coming up for me! I appreciate the clarification 💜 


And I'm still desperately wanting to play one of these awesome weirdos.

There's just so much amazing content to love here. I'm wild over the Hags and Squires, but everything in this package has something that tickles my brain and makes me want to tinker. 

This is a really clever Ability. I'd be curious to see how it works in play, but I'm inclined to play it for dark comedy with the dragon being somewhat inept, but inadvertently helping the Knight. Honestly, I'd love to see more stuff play around with this kind of antagonism-as-leverage. 

I love this; it recognizes the spirit of the game and yet also tilts away at its own windmill (successfully). The Lost Grimoire is a favorite--that one He is a great, light touch. I'm curious what a full suite of additional or upgraded Glorious Abilities might look like for a particular Knight, and I might noodle around with that myself some, especially for a Knight currently sitting a Seat of Power. 

Deliciously eldritch. The art obviously elevates this, but it's the whole package.

So cool! The backstory for this Realm is so evocative. 

This is very nifty. I feel like "handfuls" might be a bit low for the Ability, but the overall aesthetic of the farmer-knight who never loses touch with those roots is great, and you've captured a lot of great flavor here. 

I love this! The Seers are all interesting, the design is super clean, and overall it's such a fun addition that I think a lot of players will love. I think I need a little more clarity about what was intended with Travel and the Paths -- is this an "always-on" option that's mostly flavor, or is it meant to hook in specifically when the Myth of the Paths has opened a path to the intended location? Otherwise, I'm loving everything here! 

This is extremely cool, and I'd love to see it get fleshed out into a full thing. Until then, the spark tables for masks and whatnot are absolutely going into rotation at my tables. 

I think I might actually prefer the way the layout works here to the book itself.

This is adorable, and implies a really fun dynamic between the Knight and their Seer. 

Amazing, functional, intuitive, and stylish. What more could you want? An exceptional contribution. 

Enjoy some weird little anointed Champions to be, fight, or befriend. 

I absolutely adore this! Am I missing something, or is there no real issue with getting to Interest 4? Because it seems like that would be an equally dangerous thing from wizards of this ilk.