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(+1)

I love this! The Seers are all interesting, the design is super clean, and overall it's such a fun addition that I think a lot of players will love. I think I need a little more clarity about what was intended with Travel and the Paths -- is this an "always-on" option that's mostly flavor, or is it meant to hook in specifically when the Myth of the Paths has opened a path to the intended location? Otherwise, I'm loving everything here! 

(+1)

Thank you for the feedback, much appreciated!

The intent is that the Apprentices can always travel The Paths as a flavor mechanic in place of riding steeds alongside the Knights. When The Paths open by way of their Omens, the links between distant Hexes become available for the Knights and the Apprentices to use.

(+1)

I had a feeling that was the case, but it was a question that keep coming up for me! I appreciate the clarification 💜 


And I'm still desperately wanting to play one of these awesome weirdos.