I love this! The Seers are all interesting, the design is super clean, and overall it's such a fun addition that I think a lot of players will love. I think I need a little more clarity about what was intended with Travel and the Paths -- is this an "always-on" option that's mostly flavor, or is it meant to hook in specifically when the Myth of the Paths has opened a path to the intended location? Otherwise, I'm loving everything here!
Viewing post in Apprentices and The Paths jam comments
Thank you for the feedback, much appreciated!
The intent is that the Apprentices can always travel The Paths as a flavor mechanic in place of riding steeds alongside the Knights. When The Paths open by way of their Omens, the links between distant Hexes become available for the Knights and the Apprentices to use.