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emelySeheon

6
Posts
1
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A member registered Feb 22, 2024 · View creator page →

Creator of

Recent community posts

  • Did the resource-gathering system feel intuitive and enjoyable?

intuitive, maybe not enjoyable. Would be nice if they just moved on to the next ree without me having to tell them to.

  • Did the dynamic wave system feel intuitive and enjoyable?

idk what a dynamic wave system is tbh

  • Was the combat smooth and engaging?

I couldn't really find where the combat was? maybe I missed it? I did see some meat on the ground but I couldn't figure out how to pick it up. I also saw some people running over from the distance but once they got to the camp they just stood there vibing, and I couldn't really attack them either. I think I'm just misunderstanding something here.

  • How long did you play? What was your final point score?

like 10-15 minutes, 675 points but I was mostly exploring and not really trying to accumulate points.

  • Did it feel challenging? Was it too hard? 

nah it was chill

  • What do you think about the music, sounds, and visual effects?

pretty nice I liked it

  • Do you have any suggestions on the overall game feel and play?

There should be a way to select all of your group at once, I think I ended up losing all of my group to the woods eventually I just didn't know where they all went. Maybe they died rip :(

  • Did you run into any notable bugs or issues?

The game took forever to download :( but I'm not sure if there's anything you can do about that.
In the options menu, windowed fullscreen and fullscreen both resulted in just a fullscreen game.
I would select a group of people to get a tree and sometimes only part of them went.
The camera should be able to zoom out more, sometimes I would get lost in the map and have a hard time finding my way back. Also, sometimes hitting resume would move the camera to some seemingly random place in the forest.

  • What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?

I was given the option to diagnose the patients before they got to their rooms. The grappling hook was also frustrating to work with, especially when trying to get to a higher floor from the ground floor without using the stairs. Maybe make the vertical length of each floor taller?

  • How did you feel about the minigames? What would make them more fun for you?

They were fine, maybe more variety could make them more fun.

  • What did you think of the movement?

Grappling hook was annoying but I already said that.

  • What score did you end up getting after 5 minutes of play time?

30 but I was more exploring than playing. I also spent a good minute trying to grab one of the nurses with the grappling hook (it didn't work (it would be funnier if it did work))

  • Did you feel like you were challenged or engaged? If not, what do you think contributed to that?

The grappling hook was challenging. The mini-games were not but I don't think they should necessarily be difficult. It seems like you guys will be implementing a timer or a way to make patients die, I think that would be nice.

  • Is there anything you think would make the game more fun?

Put some funny posters up on the walls. Maybe make the hospital more maze-y?

  • What general thoughts or feelings do you have about the state of the game?

good game gang

It would be helpful if there were some sort of indication when you hit a fly so that it is clear that it is taking damage. Also an indication of what spell you have selected. There's a bug when you stand at a certain angle it seems like the spells somehow get stuck behind you or just don't reach the target. That made it a little difficult to keep up with the game. I think it would also be good to shorten the time it takes for the flies/ plant needs to initially spawn.

Is the minigame enjoyable/annoying? How could it be better?

I'm not quite sure what minigame you are referring to but I enjoyed trying to climb the mountains.

How is the procedural generation? The exploration?

I'm not sure if this was purposeful or not but I think the character should be bigger/faster. The world looks cool but a little empty.

Are there any bugs in the procedural generation or with the minigame?

The crosshair is still present in the options menu

Seems like it's coming along well! Once a health bar gets added though it might make the game a good amount more difficult, I noticed that sometimes there was not enough room to run away from the monsters.

Cute game! I love the art. I'm not sure what you all have planned to do before the final submission, but it would be great if there was more variety of animals, killing the bunnies makes me feel bad :(. Also it would be great if there was loot or just coins or something.