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EmberTheSunbro

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A member registered Jun 07, 2019 · View creator page →

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Like a fun dexterity game. Only managed to get 25k on hell kill tho. He lived up to his name

Very nice art and it was fun to employ the dropped spagetti as a way to get around the restaurant faster. very funny and hectic

had a surprisingly fun time once I figured out the unintuitive UI. Made a big ol honse

The music is sick and pushes the gameplay well. The gameplay is good and stylish although in a game that is all about going fast a ground pound is counter intuitive if it's a dash just have it be a dash. I like the art a lot it's very well done.

I had a great time building bridges in this one. Nice addition to the jam. 

Classic puzzle mechanic with a nice set of levels. Well thought out and executed

Ayy we get to drift. We like it. Make a music slider so you can bump the tunes

I like the concept quite a bit. The music is on point really had me stressfully trying to swing around the corners. Very difficult game (for me at least im bad). 

I like the shader and the art is really good. Maybe the combat rounds could be a bit quicker. The character designer is awesome. Good job!

The blend of platformer and rhythm game is an interesting idea. Nice job

Yo good job. The art music sound design on point. The pixel shader is cool but can make it hard to see whats coming, maybe getting the shader to pixelate things further away less might help. The slick orbs were the main thing that I had trouble seeing ahead of time. Awesome game I love the vibes

I like the bouncing guys off the wall and each other mechanic. Very difficult game I made it to the second large punch and then got killed before I could get enough goblins onscreen to make it worthwhile. Maybe checkpointing at each punch size or something would make it more accessible.

Very nice art! And I like the blasting people back mechanic. I liked the enemy car with all of them chillin on it

I like the vibes I feel like I'm playin a mix between a flash game and a ps1 game.

ohhh myyy. Wild I like the art

Punchy game. I like the sound design, the music and sound works really well together and makes me want to keep trying.

Yay I'm a dirty little stealer and I love it. No I mean I'm just the cleaner you guys its fine

I definitely lost the cart so the icon when you get far enough was a good idea. 

Multiple goblins in trench coat type game? Be multiple goblins rolling down hill with Doritos type game? Yes pls. I like the cutscene drawings and the scary bat shopkeeper. Nice work!

true the garden will remember this. 

In the future maybe if we ever update it we will add plants that heal eachother or defend eachother or other plant abilities and then we can have longer playtime.

Hahaha very tongue in cheek I liked all the refrences to the games industry and what a wack situation we got goin on. Very nice

I loved the worm. Crunch munch crunch munch type game goes hard. I'm sad the audio seemed to be glitched in my browser (skipping alot) because it sounded really nice when it was working. Good entry!

The theme of decay is pushed super well, the player is always aware of it. I like how there's the immediate decay in the form of you as the worm, and the secondary decay of the trail of decay you leave. I also felt icky and bad being a horrible worm cryptid, would play again.

Mmm yea. Good entry. I think my only feedback would be the guys who take multiple hits are hard to tell appart from the other guys. I liked the other enemy variants and enjoyed playin!

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I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!

thanks for playin an the feedback!

thanks for playin! toxic as in you wanted to keep playin or that you wanted a different ending? 

I liked the vibe. Definately including a button to skip the text crawl and just display all the text for each message would be a good quality of life (everyone reads at different speeds right, so the option is always nice). The art all felt cohesive and like it belonged there.

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This is great. I would buy a more complex version of this on steam. I felt like I was playin my gameboy again good mood

I thought at first the grid placement combined with the normal walking would be annoying, but it was still precise and I found it an interesting interaction method I haven't seen alot of. Good work!

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yeah in traditional dev fashion we where putting features on the choppin block and we were like do they need to lose? I tried to imagine what it would feel like to lose and restart your progress in the garden and we decided it would take too much time to balance the loss so it still felt fun in this context. Thanks for playin and the nice feedback!

thanks for the feedback. I think you're right if we were to come back to it scaling would definately be a focus. We didn't leave ourselves enough time for playtesting I think. glad you liked it

yeah we ran out of time to get any tutorialization in. thanks for playing!

thanks for playing, it was really fun to work with our artists.

thanks for playin!

Classy art. Emotional.

I like the atmosphere and art. Good work.

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Delightfully terrified. "I know everything about you, how good you are at soccer" LMAO. The faces! Nice job