Like a fun dexterity game. Only managed to get 25k on hell kill tho. He lived up to his name
EmberTheSunbro
Creator of
Recent community posts
I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!
yeah in traditional dev fashion we where putting features on the choppin block and we were like do they need to lose? I tried to imagine what it would feel like to lose and restart your progress in the garden and we decided it would take too much time to balance the loss so it still felt fun in this context. Thanks for playin and the nice feedback!








