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elysium_ll

13
Posts
19
Following
A member registered Apr 22, 2020 · View creator page →

Creator of

Recent community posts

Thx for playing! :D

Yes, definitely should've added more progression levels.  

The solvability comes from symmetry. One thing to notice is that doing an action 2 times reverts back to old state.

While creating levels manually and with random generation, all i do is randomly put operations onto tiles and later pick some of the operations randomly and apply them. So you were close with your guess.

Thank you for playing and giving feedback :D

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Thank you for playing! I should've put a button to mute sounds, will keep in mind for the next games.

Thank you! Later I realized that it is not enough to set simple rules to make a fair puzzle game. Levels can become combinatorial beasts even on small grids. I appreciate the feedback

I agree with Minachn on the first mission and general incentives. Also,  the inaccuracy of the weapon can be annoying sometimes. Although controlling the ship was difficult at first, it became very enjoyable after a while. After discovering the direction marker on the minimap, navigating the asteroids at max speed was a breeze. Overall a fun game!

Very fun and polished game!

I was aiming to practice that method. Happy to hear it was apparent. Thanks for playing :D

Thank you! :D

My idea was similar, but your execution is much better. Love the atmosphere and visuals. I had a lot of fun.

Thank you for playing and giving feedback. Glad you had fun :)

I am happy you liked the idea. I was aware that UI was clunky and unintuitive, sadly could not find a good solution in time. I was more motivated to increase level count as well :)

I like the idea and graphics. As a puzzle enthusiast, I would love to see more levels with different interactions.

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Pros:

  • Graphics are lovely.

Cons:

  • Wave starting automatically made initial placement little intense.
  • Wish there was a volume setting because background music got repetitive after couple of retries.