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Elven Tower Adventures

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Fishblade Advanced is the promised second edition of FishBlade RPG. The recent developments of the OGL (Oceanic Game License) have finally allowed us to release this creation to the public. FishBlade Advanced has been in development for ten years!*

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YOU ARE FISH-FOLK. EAGER FOR ADVENTURES, TREASURE, AND CONTROLLING OTHER FISH WITH YOUR KNIVES!

This is an OSR game where the PCs explore underwater ruins, look for valuable treasures, and overcome insurmountable odds with their wits, a bit of equipment, and mostly luck. This is a dangerous game where only the most creative and cautious ever survive. FishBlade Advanced is a fantasy adventure game of exploration, prob­lem-solving, and survival.

What happens next? Play FishBlade Advanced to find out!


This RPG game is an adaptation/hack of Maze Rats © by Ben Milton, CC-BY 4.0. The game text of FishBlade Advanced is also licensed under CC-BY 4.0

* This is all a Twitter joke of course. But the product is a real OSR game based ff of Maze Rats CC-BY 4.0

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YOU ARE THE CREW OF THE LIVING ASTRAL VESSEL FISHBLADE.

Your mission is to explore uncharted regions of the Astral Sea, deal with extraplanar beings both friendly and deadly, and defend your home plane against otherworldly dangers.

The captain is dead, now you have to fend for yourselves and attempt to control your powerful FishBlade ship with your Blades, or your Feelings...

What happens next? Play to find out!

Get FishBlade RPG here!

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Blade of Fire

5e adventure by Elven Tower

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In Blade of Fire, a group of level-5 adventurers learns about the story of Glen Kyte, a man who lost everything to an order he once served. The Knights of Light are his lifetime-sworn enemies. After years of gaining power and wealth, Glen learns about a legendary sword that might change his stars. The stories claim that the fabled Blade of Fire grants godlike power. With it, the former knight has a chance to fulfill his hateful vendetta.

Glen has committed atrocities to accomplish his goals and killed innocents to learn the whereabouts of the sword. It is too late when Glen is confronted. The Blade of Fire has taken hold of him. A formidable foe, capable of burning entire villages, is what remains of the disgruntled human. Will someone stop the Avatar of the Blade?

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Fury of the Snakefolk

5e adventure by Elven Tower

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In Fury of the Snakefolk, a group of level-8 adventurers learns about a wealthy researcher, Alisson Mitech, who left for the Slithering Desert in the company of a party of snakefolk of the Serpent Priest's faction. They seek to retrieve an ancient artifact known as the Emerald Crown. This object is said to reveal the true power and shape of the scaled people. Alisson's lover offers a considerable reward to brave adventurers to escort her to the Emerald Vault and try to talk some sense into the researcher and her entourage.

The adventure brings the characters to a serpent-shaped, stone door in the desert protected by members of the snakefolk faction. Inside, the Emerald Vault is a dangerous location with lethal guardians and traps. At its bottom, the naive Alisson Mitech has already donned the Emerald Crown and caused terrible consequences for herself and those around her. Is there a way to stop the powerful, otherworldly entity brought forth by the crown's power? There is only one way to find out!

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Exploration of Willow Castle

5e adventure by Elven Tower

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In Exploration of Willow Castle, a group of level-7 adventurers learns about the Willows, an opulent family in the region. Rumor has it that something odd happened at the castle. The same rumors describe horrible screams, monsters, and missing people. The Dragonhorn Road Inn is located near the castle. The owner, a dwarf called Lazaro Flint, knows more about this, though his information is vague and subjective.

Augustus Willow, explorer and researcher, is the culprit of his family's demise. He made a deal with a demon imprisoned in a malachite urn decades ago, when he was alive. In exchange for a life of luxury and vices with no consequence on his health, Augustus agreed to pay with the souls of his family, who currently lie dead in the crypts beneath the castle. His restless and angered soul has risen the dead in the crypts. Someone must stop this.

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The Starry Throne

5e adventure by Elven Tower

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In The Starry Throne, a group of level-8 adventurers travels to the Red Desert, interested in rumors about an ancient elven temple buried in the sand. Gadino Veren, a researcher and explorer, claims to have a magic key that might be necessary to open a legendary gate in the elven temple. However, the elves shut that gate forever for a reason...

The temple is filled with traps and immortal guardians that have the sole task of impeding anyone from using the throne again. If the heroes wish to learn more about the ancient elven culture and the main purpose of the throne despite the several grim warnings, they must overcome all the challenges and defeat the eternal guardians of the throne.

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Faith for Fools

5e adventure by Elven Tower. Available both in English and Spanish!

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In Faith for Fools, a group of level-4 adventurers visits the locally popular Church of the Seven Blossoms, a sub-sect of the great religion of the Sun God. The person in charge, Mother Superior Elvira, is famous for her determination to increase the influence and power of her sisterhood. However, something has gone terribly wrong at the church and it is all the fault of the Mother Superior. She dabbled in ancient secrets and forbidden books and got herself and the sisterhood tangled in a regrettable tragedy.

The adventurers come in time to clean this mess and save many people from a terrible fate. However, much of the damage has already been done; the future of the Church of the Seven Blossoms is grim...

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Tomb in the Depths

5e adventure by Elven Tower

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In Tomb in the Depths, a group of level-5 adventurers learns of a fabled location. A ship cemetery that somehow attracts more and more vessels and crafts to it. Pirates and sailors avoid it at all costs, but rumor has it that a thousand-year-old vault rests at the bottom of the sea, right under the crashed and stranded ships. Fishermen and locals have vague rumors and twisted stories about the origins of this place. There is a gnome named Farris Zamilikus who seems to know more of the truth...

The adventurers are up for a great surprise when they realize their task might be more dangerous than expected. Besides the local fauna and the environmental complications, the vault is not abandoned, and while it is loaded with treasure, it is also a king's tomb. The individual that rests there won't let some pesky grave-robbers steal what's rightfully theirs.

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Palace of Drakes

5e adventure by Elven Tower

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In Palace of Drakes, a group of level-7 adventurers visits a famous parlor for mercenaries and sellswords called the Dead Cat's Tavern. A place where warriors perform feats of strength and fight in a competition they call the Fiery Crucible. This is all made for fun and spectacle but there is a reward of 100 gp for the weekend tournaments. All competitions are done in good faith and never to the death. The place is in trouble because of a high concentration of drakes from the nearby mountain range that swoop down to attack cattle and farmers. The farmers look for protection behind town walls and the mercenaries are at a loss of what to do after three adventuring parties failed to return victorious.

The adventurers must travel up to the mountain top to a ruined castle that belonged to a royal family line that ruled the land centuries ago. What no one knows is that the royal heir has returned to unearth his family heirloom, a powerful artifact that may help him restore his house and reputation. The only thing that opposes him are the recently arrived team of adventurers and an oversized drake creature that refuses to bow down to his will.

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Wake of the Wind Fish

5e adventure by Elven Tower

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In Wake of the Wind Fish, a group of level-4 adventurers visits a water genasi settlement called Zorannia. A mysterious astral fey fish visits the town once a year. The locals call it the Wind Fish and see its annual visits as a source of good fortune and fertility. Something terrible happened a few days ago when the Wind Fish came for its expected visit. It was sick and weak. A priestess tried to help it but got swallowed in the process to the horror of perplexed bystanders.

An old taboo prevents the genasi from following the Wind Fish to its refuge in the mountain, an ancient temple abandoned generations ago. A drow guide and researcher in town, named Falandir, knows the way up the mountain and is the only person in town willing to investigate the Wind Fish, apart from the adventurers. What no one knows is that an evil creature within the astral fish makes it sick. This quest shall bring the adventurers to the Wind Fish innards to find the malignant parasite.

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Rain of Fire

5e adventure by Elven Tower

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In Rain of Fire, a group of level-4 adventurers is summoned to a fishing/mining town called Rockfolk Valley. The people who live there have strong, thick skins like rock. The rockfolk are all part of the same religion that worships a strange draconic creature that is not known anywhere else in the world. The source of their local belief system is a mystery to outsiders. The matter at hand is that a group of fifteen rockfolk left for the Ruby Mountain in what they call the Ultimate Pilgrimage. No one is expected to return. Their sacrifice will appease the semi-active volcano.

The meaning or purpose of this quaint tradition that happens every few years is unknown to scholars. However, even the locals have started to doubt the zealotry and sacrifice of the individuals that sacrifice their lives. There is an effort now to investigate what actually happens to the valiant rockfolk that give their lives to stop the volcano from exploding and destroying the towns below.

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Plague from Within

5e adventure by Elven Tower

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In Plague from Within, a group of level-4 adventurers meets the Kokin, a village of tiny fairy-people, like sprites. The Great Father Tree, their creator and protector, is plagued and diseased. The Kokins are dying and need help to cleanse their tree. When the heroes arrive, a group of mercenaries has already settled in. They tried to do the job but after measuring their losses on their first attempts decided it would be better to backstab the tiny people who hired them in the first place.

The Kokins depend on the heroes to survive, and even with their help, it doesn't guarantee a happy ending for them. Regardless of the adventurers' actions, the fate of the Kokins might already be written in stone and come to an end.

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The Forest Guardian

5e adventure by Elven Tower

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In The Forest Guardian, a group of level 5 adventurers takes on a mission to investigate the nearby forest after the locally known protector of the woods has turned to evil. A magical deer-shaped phantasmal fey entity from the Fey world has been seen aiding a group of orcs who've failed to conquer the forest on several occasions. The adventurers must retrieve a powerful artifact that can help diminish the spirit's power. In the end, a group of fairies comes to bargain with the heroes and offer a deal that does not appear to have a good outcome.

This fairy-tale-like story does not have a happy ending. Regardless of the adventurers' actions, the balance of power in the great forest is sure to change soon, and not for the better.

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Mystery in the Chicken Church

D&D 5e adventure by Elven Tower

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In Mystery in the Chicken Church, a group of level 4 adventurers takes on a mission investigating the recent disappearances and murders in the forest, near Moe's Winery. Things have gotten worse as time passes and some people believe that the strange chicken-shaped church in the woods has something to do with it. Unknown to all is the fact that an evil cockatrice-worshipping cult calls it its lair. The charismatic cult leader plans to take over a small town soon.

It is up to a team of valiant warriors to stop the cultists from achieving their ill goals.

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Krakore's Mirror

D&D 5e adventure by Elven Tower

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In Krakore's Mirror, a group of level 3 adventurers takes on a mission of tailing and retrieving an escaped student of Elsefore Academy of Wizardry. They must teleport to the school's premises, talk with both faculty and students, and then travel to a secluded family mausoleum. The headmaster suspects that the missing student is there to search for a dangerous family heirloom that should never be interacted with.

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