Thank you! Yeah, combining the "role and goal" and having a table of class-specific gear helps get the strengths of both a thematically cohesive pregen and an inspiringly random PC. In the first game of Braunstein, David Wesely gave role/goal combos like "you're the town mayor and you want to get your son out of prison after he got arrested rioting last night" and "you're a Napoleonic dissident and you want to spread leaflets around town" - and that was delightful enough that it spawned the whole RPG hobby!
I really appreciate the edit, too - I just uploaded a fixed/updated version.
Happy Chthonian
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I just released a revision of this project!
I changed the printout from its prior one-page, three-column layout with small font; now it's a proper, more legible two-columns booklet zine in the style of Adventure Hour!, Cairn, and Maze Rats. I rejiggered the spacing, bolding, and placement of the words so that each room feature has some space around it and begins with the main bit in bold, followed by unbolded details. And I added some details - the one intact statue in the temple is a statue of the elvish Queen of Tears and Vengeance, and it is streaming tears and audibly sobbing; the gemstone leaves of the tree clink in the breeze; the god riding a star in the bas-relief has stirrups and a saddle; etcetera.
https://elstoferino.itch.io/undertree-temple-of-the-elf-gods
This module details an eight room dungeon beneath a massive tree, along with relevant random encounter and rumor tables. It is presented in a usable format with terse and evocative language.