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Elsavira

13
Posts
A member registered Feb 09, 2026 · View creator page →

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The gameplay for this one was really solid, seems well built and I didn't spot any bugs on the browser version. (Some stutters when certain enemies loaded in, but presumably only a one time thing)

The art and sound work was genuinely very good.

Love the hand-drawn art style of the character/hud element/enemies.  Audio suits it quite well.


Gameplay is somewhat basic but the name is pretty good 

The shader or screen-space effect for this is really neat. The visuals and audio work together quite well to set the scene. Gameplay doesn't have too much going on, but what's there works well.

I like the idea of using hand drawn art to add to a weird horror vibe. I think it would have worked better if you cut out the parts around the drawings.

Interesting little 3d platformer. Love the theme + concept of gaining abilities this way. I think playing more with the type of abilities would have raised the level a lot.

Fun concept, but seems a little bit barebones. Still, lots to work with here and the art and programming seems very solid!

Thanks for playing! 

Glad you were able to keep playing despite the lag spikes on browser, I hope you had a fun time going fast and sliding through things.

I like the art style you went for. The heavily reflective pipe is interesting. :D


Pretty basic gameplay but kudos for going for 3D.

The model work, GUI and art design for this game is very good. The integration with the theme is clear and I love the concept.  

The combat is a little on the slow, methodical side, and the distinction between attack & special is not immediately clear.  Would love to see more of this.

Fun setup for a full game! The music and art is definitely the highlight here. I hope you find the motivation to continue working on this after the Jam.

Cool little game. The aesthetic is well done and everything feels very well put together. As said already by others, the viewport transition is neat.  


This could very well be an intro to a larger game without needing any real changes.

Thanks for checking it out. 


We wanted to learn how to use Trenchbroom with Godot and make a speed-ish movement game. The aesthetic ended up working out nicely!

Thanks for playing! 


Were you playing in the browser or downloaded? Curious to know about the crashes, would love to fix them if we do a post jam update :)