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elosande

18
Posts
3
Followers
7
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A member registered Sep 11, 2024 · View creator page →

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Recent community posts

Fits the ol' gameboy feel pretty strongly!  Controls were a bit rough around the edges but that fits with how old GB games used to play so... not bad!  Boss looks intimidating.

Fits the ol' gameboy feel pretty strongly!  Controls were a bit rough around the edges but that fits with how old GB games used to play so... not bad!  Boss looks intimidating.

Cute little game of unfolding events.  Simple yet effective.

A bit rough around the edges but it's a fun idea!  Neat that you'd try a collectable thing for the jam.

A fun point-and-click type adventure!  Simple yet fun puzzle to sort through and the story unfolds through it.

Cute little game!  Easy to understand and a neat little puzzle.

Thanks!  Adventure Island dinos are what I used for inspiration, so glad I got close!

No prob.  It was actually a fun little thing when I stumbled on it.  Also you can do something similar by moving south during the intro text scrolling.

Impressive how polished this is!  Very nice job.

I noticed you can walk through the wall near the top right side of the princess' cell.  Let me move around freely and go anywhere.

Dem slimes!  Also, I found that the boss and the heart container keep respawning when you re-enter the first dungeon.  Was that intentional?

The fact you squeezed so many neat results from just tossing out a little star, and the environment's effect on that, is brilliant.

Atmospheric and fun to play!  I liked that each boss was definitively different and the upgrades were a dopamine hit each time.  

Atmospheric and fun to play!  I liked that each boss was definitively different and the upgrades were a dopamine hit each time.  

Hooray I stopped taxes!  Oh wait, I increased taxes?  Whelp, awkward....

A fun little game all in all!  I was a bit confused over the mechanics but got the hang of things fast enough-the tooltips when you mouse over abilities were a help!  Had an odd glitch where moving the camera would minimize the game but when I found zoom in/out I was able to ignore the issue entirely.   Bosses are one-note but found their overall design enjoyable. I'd enjoy seeing a few more if the team was inclined to expand upon it.

Great little platformer!  Music and mood fit, visuals were pretty polished considering the time constraints, the only issue I had was that the controls are reverse of what I normally use, so I was sliding into traps or jumping into enemies.

A cute little game.  Easy to grasp and nothing was confusing.  Definitely feels the part of an old GB game as well.