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Elk

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A member registered Nov 26, 2015 · View creator page →

Creator of

Recent community posts

Fun concept, took me a while to figure out how it actually worked and the rotation around the area is a bit jank at times but I played through it for quite some time and really enjoyed it :)

Fun game with a fun concept, i’ve always loved sorting games. The flavour dialogue on the shreddables was amusing and the art is simple yet pleasant :)

Would have to say, I don’t think I ever had to deal with the phone calls while playing? Unsure what the mechanic there was and I never got a penalty for just not interacting with it at all.

I really like the concept behind this game, but it appears to just be really buggy to the point I can’t really progress at all past the first couple hours :( After a while the cup stops working no matter how many times i press on it, and since the cafe doesn’t refill your thirst (a bit odd) it makes it basically a guaranteed death after a while.

I think the game could use some better intuitiveness, but all in all I’m seeing the potential for something fun if it hadn’t been for the bugs and general confusing numbers. Reading from previous comments that the food doesn’t do anything, it’d have been neat if the food could refill just like the cup, while the cafe does both at a greater rate but at a higher time cost.

The art is very fun, love the crunchy aesthetics

Thank you so much :D! We worked so hard on the art and seeing all the positive feedback about it has been really nice ;w;

This is awesome :D! The sound design is very nice, the visuals are pleasant, and the gameplay is really fun. It is a bit slow to really get interesting though, the early levels start feeling a bit like a slog.

The enemy that generates a whole row of blocks is really neat and unique- i was just expecting a “beam that hits you”, not “beam that changes the level layout if you dont deal with them early enough”. V cool :)

this is the kind of day where I learn I did not properly understand what numlock did for years i’m a goober LMAO

Nevermind then!! Fully updating to the 1.4.1 version- thank you!

the 1.4 update is a great update, except that it seems the change to allow for unfocused window costume switching is now… permanently enabled? I was hoping it was going to be a toggle in the settings, because the number keys I frequently use for other things and there does not seem to be support for combined keys or specifically the numpad keys. (i.e doing ctrl+1 instead of just 1, or having it recognise NUMPAD1 as NUMPAD1 and not as ‘end’)

for the time being i’ll stick to v1.3

Great work!! The art is incredibly nice and this is one of the most unique ways to get the custom pet for the DV folks honestly. 

adding a game to my steam library doesn't magically give it controller support lol, the devs themselves have to implement that functionality.

would it be possible to  have the xbox controls be included in this...? I prefer playing this game with the controller and I was sad to find out through the demo that I can't just lean back with a controller in hands to play. I suppose I could use xpadder, but it'd feel smoother to just have official controller support in there.