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Eli0s

8
Posts
A member registered Jun 23, 2025

Recent community posts

It is the first store you encounter as you walk forward on Olympene Street in the town. Speak with the Vendor inside.You can get honey and coco powder there

First, I encountered a bug: I found the courier at the Tavern and saved the game just as he was about to go boast to someone else. When I reloaded the save, he had reset and was standing in front of Gilbert again, which prevented me from talking to Gilbert to progress the story. Eventually, I had to replay that section.

No, my Anne... She's so pitiable. I truly wish she could have a happy ending as well. She really is a good girl.

I'm just curious why the "Shadows" punishment wasn't triggered. Is it because this storyline was already punished when  kissed Anne?

No, I immediately reloaded the save and chose to remain loyal by not kissing Anne. The storyline I'm currently on is one of complete loyalty. As for the CG, I saw it in the CG collection, but I don't recall triggering that scene myself. It must have happened in another storyline. I was even tempted to refuse when Stella merely asked me to pet her head later

Wait,what? Why is this new CG an intimate scene with Stella? Did I miss some part of the story? I was heavily punished earlier for choosing to kiss Anne,so how come there's no punishment for being with Stella? Rosette will forgive me,right?

That scene was utterly terrifying, especially coming after all those cozy scenes! Would it be possible to add subtle hints near choices that might lead to such a strong tonal shift? Or is this unsettling feeling actually a fundamental part of the story's truth?

After that, I began to seriously question whether I was actually playing a cozy game at all – even if the developer deserves major credit for blending the animation and horror elements so incredibly well

When I faced the choice of whether to kiss Anne, I picked the wrong option in that atmosphere, and the consequence was a night full of nightmares in my real life: those eyes in the upper right corner watched me read through all the text. The oppressive feeling peaked when it demanded I input words. I thought writing one sentence would end it, but the terrifying visuals that followed left me utterly speechless, hearing only my own frantic heartbeat. I was completely paralyzed with fear in my chair. When I reloaded my save and pushed through the correct story path, the warmth of the whole narrative felt coated in a layer of eeriness. I only learned one thing: NEVER EVER betray Rosette.