It runs native on a quest headset and through pcvr.
Recent community posts
I'm awful at this but it's great fun either way! Only recommendation I have would be to add something to make the bullets stand out more and make the player's gun feel more impactful.
Will be keeping this on my PC to play every now and again!
Thanks for the feedback, I actually put the speed down around three times during development but I suppose it still ended up too fast.
Getting the feel of the gun took some time so I'm glad it payed off.
Thank you! I had a lot of fun with trying to make it feel strange and the music (although rushed) was fun to make too. It was hard to hold back on worldbuilding details but I managed to get a few in there.
Brilliant! Really fun and polished, I just wish there were more stages and it was a rhythm game.
Some enemy variety such would be nice, however I can understand this due to the time limit,
couple recommendations though:
- Moving enemies
- Enemies that change colour when shot