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el-quinto

2
Posts
A member registered Oct 25, 2022

Recent community posts

Wow, thanks for the reply :D

Interesting, so it does overflow  the tiles limit.

In the meantime I've decided to lower the number of tiles in my top down scene. But I've also found another solution, quite complex to setup, which involves GBVM scripts. Yet my scene was already done, I've decided to keep this second solution in mind for a future project.

Looking forward to see your game!

(2 edits)

How did you manage the camera movement on the logo scenes?

We can't use a Top Down 2D scene as there are too many tiles in the scene where Kaneda rides his bike (I've screenshot the scene and I've counted 274 tiles), and we can't use neither a Logo Scene as it must be 160px x 144px (so no camera movement possible).


I'm very curious to know :)