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(2 edits)

How did you manage the camera movement on the logo scenes?

We can't use a Top Down 2D scene as there are too many tiles in the scene where Kaneda rides his bike (I've screenshot the scene and I've counted 274 tiles), and we can't use neither a Logo Scene as it must be 160px x 144px (so no camera movement possible).


I'm very curious to know :)

Sorry for the late reply, the scene is top down. It does exceed the limit by a lot. If I was to display text it wouldn’t work because the extra tiles overflow into the memory reserved for text.  I  also use actors to gain extra tiles such as the tire animation and badges on the bike. I use actors to get around the 3 colour limit pretty often too.

Core game is done now. Just Music and sfx, few fixes to go now. Wooh!

Wow, thanks for the reply :D

Interesting, so it does overflow  the tiles limit.

In the meantime I've decided to lower the number of tiles in my top down scene. But I've also found another solution, quite complex to setup, which involves GBVM scripts. Yet my scene was already done, I've decided to keep this second solution in mind for a future project.

Looking forward to see your game!