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El Final Boss

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A member registered Jun 08, 2022 · View creator page →

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This is fantastic feedback and good catch on some of the unity stuff that we struggled to pick out -- will definitely take and extra look at those visual pieces and make updates! And yeah - I think I'll be starting my "fix it quest" pretty soon here! Thanks again for taking a look and the great insights!! 

Thanks so much and great feedback - definitely have some opportunity to add some more tutorials and a bit more clarity around stuff like consumable! It's updating time ^__^ 

Another great game from feedbackquest - this game has some cool ideas, but is definitely showing the signs of being early in the dev process. It's a cool project, and I think if the developer focuses on giving the game something unique to engage players and makes the mechanics "feel" great, this could be something to keep an eye on!

Video review here: 

This story's dialogue, humor, and art were wonderful. I think this could really evolve into something fantastic with revisions around driving conflict, trimming exposition, and ensuring the integrity of the worldbuilding remains intact. 

Great job to the creator! And here's my video review: 

Thanks for the feedback and taking a look! Definitely still need to update a lot of art for sure, and good feedback on the mechanics / clarity. We've wavered back and forth between more and less tutorial, and this definitely seems like we prob need to make a few adjustments and updates to ensure we're communicating clearly how things work. 

And great feedback on getting a notification for high-level vault monsters - it honestly didn't even occur to me and will definitely implement when I'm able! And yeah - it sounds like a few of the controls on PC are acting up a bit - will definitely try my best to add some extra polish and clarity there for sure. 

In any event! Thanks for the feedback and taking a look at the game!!!

408 - it's a nice one :) 

Just tried for feedback quest - love the interesting mix of genetics/little alchemy and "balatro" style playing. At least in the first "breeding" phase there's probably good opportunity to highlight the "potential outcomes" view cause that seems to carry the most "gameplay info" but it's a little hard to see among the other ui. 

It took me a bit to figured out how to equip items, and since the "show" mechanics were a little tricky, I wasn't super sure what my goal was. Do I want lots of rare sheep? Pairs and combos? Or does having variety matter? I do like the sound fx feedback you're already implementing and it made the shows feel really exciting. I'd just say a bit more clarity around what each sound and "score breakdown" moment in the score view means might help. 

I sadly failed on my third show, but I did find myself wishing I could breed more sheep during the planning phase (that sounds really weird now that I write it out), but yeah there's probably also some untapped humor around the subject matter as well. But overall, I think this is heading in an awesome direction. I'd keep exploring how to make the mechanics a bit clearer -- this seems like it would be really engaging to interact with if I knew the consequences of the decisions I'm making in the planning and show fazes a bit more clearly. 

Just tried for feedback quest - love the interesting mix of genetics/little alchemy and "balatro" style playing. At least in the first "breeding" phase there's probably good opportunity to highlight the "potential outcomes" view cause that seems to carry the most "gameplay info" but it's a little hard to see among the other ui. 

It took me a bit to figured out how to equip items, and since the "show" mechanics were a little tricky, I wasn't super sure what my goal was. Do I want lots of rare sheep? Pairs and combos? Or does having variety matter? I do like the sound fx feedback you're already implementing and it made the shows feel really exciting. I'd just say a bit more clarity around what each sound and "score breakdown" moment in the score view means might help. 

I sadly failed on my third show, but I did find myself wishing I could breed more sheep during the planning phase (that sounds really weird now that I write it out), but yeah there's probably also some untapped humor around the subject matter as well. But overall, I think this is heading in an awesome direction. I'd keep exploring how to make the mechanics a bit clearer -- this seems like it would be really engaging to interact with if I knew the consequences of the decisions I'm making in the planning and show fazes a bit more clearly. 

Great feedback and yea - balancing audiences is something we're still working on improving. Our thinking is to have a paid "steam" version that just lets you walk around anywhere and play through the deckbuilding and story where if you play on mobile you can do the normal mobile microtransaction stuff.

You're 100% right tho - it's a TOUGH balance to strike and I don't think we've nailed it quite perfectly lol. 

Appreciate the feedback tho, since we're still trying to figure out the best way to share this one around and hopefully encourage everyone to live a bit healthier! 

But yeh - def need to do a bit more polishing on ui and thanks for calling out some of the things that were blockers. The "pick" button on rewards screen def struggles right now lol. 



As a streamer - I'll also try to post my reviews on the "rating page" for the game itself. 

Fun characters, well written dialogue, and a clever combat system make this game really stand above the pack. I think with some trimming on the narrative side and a bit more efficiency in storytelling and balancing the game's pacing, this could definitely be a winner!!

Video review here: 

This game does a lot of stuff well. I think with a bit of trimming on the tutorial and focus on pacing for the big "yay" moments for players, this could be one to keep returning to! Thanks to feedbackquest for putting this on and for the dev for sending over a build!!

Video review here: 

This game has gorgeous art and vibes to spare! Really loved the style and flow of this one, and I think with some UI and narrative improvements, this could be one to revisit down the road! Thanks to the devs for sending this over and for feedbackquest for putting on the event!!


Video review: 

Fun style and vibes - def a recommend for sokoban fans: 

Thanks so much for the feedback @renons!! These are great catches and definitely need to add a bit more clarity on these points and the biomes especially -- thanks so much for taking a look!! 

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Going to be streaming a few game reviews in a few at https://www.twitch.tv/final_boss_editing

Also will be posting up the vods on at https://www.youtube.com/@finalbossediting when able! Excited to see everyone's games!!

I like this game very much :) 

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Hi - I'm a game creator and content creator. I've written novels (the-distributor.com) and developed a number of games (worldseekers.io & hexapuzzlesaga.com) . I generally stream / youtube narrative and game design focused reviews on https://www.youtube.com/@finalbossediting


Will also do some streaming at https://www.twitch.tv/final_boss_editing

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Would love to submit my mobile game worldseekers.io --> do I have to create a itch.io page tho??  
EDIT: Ended up creating an itch page lol: https://el-boss.itch.io/worldseekers 

Thanks for the great update -- I love the idea of an autobattler setup in the GPS vein as well -- Would still love to integrate with worldseekers.io if there are any Unity plugins you're consider devving, but yeah - big fan and keep up the great work! Also lmk if you want to ever collab on a GPS title!! 

Was fun! I liked that I could change "Dracula's" personality and see how the expected answers differed! Well done, and excited to see how this evolves!! 

If you ever make a unity version I'd love to check it out!! Also would love your feedback on our gps game worldseekers.io !! 

Always a bit intense downloading a random APK on my phone, but for the sake of supporting GPS games, I'm in!

No worries and thanks for the response - it's tricky to balance GPS games (I'm working on one as well) so hang in there, and looking forward to seeing the updates :)

This was a fun one on android - I wish the leveling were a bit faster since I've played a good bit and still can't do much beyond the little notes.

Tried out Star Shift Rebellion - very fun:

Cool idea--like the direction here.

Liked the simple mechanics of just one button. Got to 1331 meters :) 

Cute game - short and a little more backtracking to the nearest fire than I'd prefer.

Totally agree - camera adjustments were up next on our list >__<

The style is great, and the vibes of the game fit the theme really well. Alice growing is a great way of setting up a "scaling" game, and I definitely had fun with this one :)

Played Card Chronicles Devious Deck: What a fun one!!

Was a fun one -- recorded this review a bit before, but figured I'd share:

Really enjoyed the Jam and great team on this one!

In the words of Gambit, "Ya made a name fo yoself."

Much excitement!

Great game! Here's my review:

Here's a vod of one of the games I reviewed--will try to review more soon (if time allows):

Hi! I'm mostly a writer and game developer, but I review narrative and design in games to keep my skills sharp: youtube.com/@finalbossediting

And here's the first video I recorded for this event: 

Hey all, new to the single choice jam, and the concept seems like a lot of fun. My only question was whether there are any prompts or keywords that are specific to this jam. IE - the theme is "cats" or something like that.

Totally cool if not, just wasn't sure if I was missing something. Other than that, the single choice concept seems fun :)