Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eknuth

9
Posts
1
Followers
A member registered Aug 04, 2021 · View creator page →

Creator of

Recent community posts

The gameplay was really slow (I would just put my mouse over the figure and walk away from the game for a few minutes) and didn't make a whole lot of sense in the context of a loop.

During the loop, the up and down controls would flip (so up would go left instead of right like the arrow said it would).  Interesting idea that takes out the most annoying part of the quick time action problem while keeping the spirit of it.  Fixing the up/down issue and I think it'll be much better

This game seemed like you wanted to tell a story using something like paper art, but I died during the opening story once—so I sped through that part the second time.  Then beat the boss the first time without really knowing what I was doing.  I think you could come up with something more fun if you added things like levels and had the challenge raise slowly.

The audio seemed just right for me, and the game was interesting.  Only issue was that I could play it forever with just one key.  I would suggest adding something like the movement of the paddle effecting the speed of the ball to increase challenge.  Other than that, fun little game.

The abrupt audio rises were jarring and hurt my ears, and I seemed to hit random walls with no idea what was going on.  I think having the tutorial part finish (and skippable) before starting the level and some way to tell when you're close to an edge would help

Just found this, and I really like it.  I do have a few questions.  Can we remove or edit themes/limits/genres?  And is there plans to make a way to reroll just one?

Thanks.  We were going to do sfx and music but my conspirator had a family emergency twice during the jam so it got scrapped for the moment.  My wife and I plan to do more work to get it to look amd sound better (she's making the graphics as she can with our son being a hurricane/tornado hybrid)

I enjoyed the game overall but had issues with the controls.  I think adjusting how quickly you speed up/slow down will correct alot of that.  Starting up at nearly full speed and stopping almost as soon as I let go of the button made it very difficult for me to have any sense of control personally.


Outside of that, I think it was a pretty solid game.

Little late on this, but you can also use Atlassian's Bitbucket, which basically integrates with Jira and Trello if you are interested in using them for project development.  Bitbucket is basically just another type of SVN, but I feel they are a bit more user friendly.  Especially since I use SourceTree (another Atlassian product #NotAnAd :-P) on my system.   Just my opinion there though